Difference between revisions of "Player - Adult Creature Harvesting (Game Mechanics)"
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== Game Mechanics == | == Game Mechanics == | ||
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Resource Amount = ( Harvest Skill Factor * Creature Factor * ( Concentration Factor / 100 ) ) * ( 1 + Group Harvest Bonus) | Resource Amount = ( Harvest Skill Factor * Creature Factor * ( Concentration Factor / 100 ) ) * ( 1 + Group Harvest Bonus) | ||
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+ | An example for harvesting a level 30 creature with no group, 45 creature harvest skill modifier, no Veghash and no droid: | ||
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+ | The breakpoint for skinny/normal is: ((45+100)/100) * 371 * (9/100) = 48 units.<br> | ||
+ | The breakpoint for normal/fat is: ((45+100)/100) * 371 * (13.5/100) = 72 units.<br> | ||
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+ | Which means you will get up to 48 when it's skinny, 48 to 72 when it's normal and 72 and above when it's fat.<br> | ||
==Source References== | ==Source References== |
Latest revision as of 17:28, 30 August 2009
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Game Mechanics - Mechanics Category
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Game MechanicsThe formula for calculating player harvest yields on adult creatures is:
The breakpoint for skinny/normal is: ((45+100)/100) * 371 * (9/100) = 48 units. Which means you will get up to 48 when it's skinny, 48 to 72 when it's normal and 72 and above when it's fat. Source References
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