Difference between revisions of "Creature Handler Experience (Game Mechanics)"
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* [[Creature Handling Experience Ranges (Game Mechanics)|Creature Handling Experience]] | * [[Creature Handling Experience Ranges (Game Mechanics)|Creature Handling Experience]] | ||
− | == | + | == Level Difference Penalty == |
− | + | The level difference between a pet's level and the mob is checked to determine how much experience is awarded. A pet attacking a lower level mob than itself will suffer reduction in experience, where as a pet attacking a higher level mob than itself gains additional experience. When attacking lower level mobs, the difference between the mob level and pet level are put through a conversion process. As an example, a pet with challenge level 100 attacking a mob level 51 will have a level difference range of 49. The difference will be applied against experience. | |
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− | + | Experience should scale with the level difference between pet and mob. | |
== Formulas Needed == | == Formulas Needed == | ||
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− | + | Level difference penalty | |
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==Source References== | ==Source References== |
Latest revision as of 06:47, 4 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsThere are four ways to gain Creature Handler XP:
Taming, Teaching & NamingExperience gain through taming, teaching commands and teaching names are dependant on the creature's challenge level. A higher challenge level creature yields higher experience when taming and teaching. The exact experience calculation isn't known so I will infer information from various uis logs. For taming creatures, The base amount of experience gained is 100 and 2.2 points of experience is offered for each challenge level of the adult version, therefore a cl 25 creature at adulthood would yield 155 experience per taming. Experience earned for teaching a pet its name or a command is gained at a rate of 100 experience per successful training. Experience can only be gotten once for training a pet it's name, regardless of the amount of times that the player renames the pet through the process. Gaining Experience Through CombatTo gain experience through combat the player needs to kill something that's powerful enough to be a challenge to their pet (not necessarily to the player). If the target's CL is less than or equal to half that of the pet, they player will get 1 experience point from the victory. To get experience, the pet must simply get a hit in on the target. The pet owner can finish off the target and receive the creature handling experience upon the target's death. The pet must also be conscious when the creature dies in order for the owner to gain experience. If a player starts using multple pets at once, it's important to note that their XP per kill will be divided by the current number of active pets; so if they were getting 1000 experience with one pet out, they will only get 500 with 2 pets. Note: Lairs and attackable objects do not yield CH experience.
Special notes about non-adult pets: For purposes of determining xp only, the creature's level will be considered to be no less than half of the creature's adult level. e.g. Adult gurrecks are considered to be CL 50. A baby gurreck will be considered to be level 25 minimum, which will eventually increase as the pet grows until it has reached its adult level. This means that a gurreck pet must attack creatures higher Challenge level than 12 in order to not receive 1 point of experience. The pet's minimum level will scale upwards as it levels. For example at when the pet grows to actual level 25, the gurreck's level will finally match 25, there after this point, the pet will have to seek higher level mobs than 25 to gain full experience. Experience RangesEach pet level has a range of experience values associated with it. The values associated with any given pet level are linked to the npc or creature level of the pet's target. The range for each pet level starts at the pet's level and extends up to the highest mob levels possible. For example, a level 10 pet is paired with all creature levels ranging from 10 to 400 (or whichever the highest mob level is). This represents each possible target that a pet can be directed against. An experience value is linked to each of these possible outcomes and when the player succesfully kills the enemy, the pet will receive an experience amount that comes from a list appropriate to its level and to the target it killed. To use another example; if a level 23 mob gives 1000 creature handling experience at pet level 10, then a level 10 pet will receive 1000 creature handling experience when the player kills that mob. The creature experience values were obtained through observing changes in incrementation patterns as pet level changed but mob levels remained consistent. At any given constant mob level at pet level 22 and up, the experience value will increment by 20 points downward for every pet level increase. As an example, a level 22 pet attacking a level 80 creature gains 1360 experience, but a level 23 pet attacking the same creature only gets 1340. The incrementation pattern changes below pet level 22, and is noted in the list below.
Level Difference PenaltyThe level difference between a pet's level and the mob is checked to determine how much experience is awarded. A pet attacking a lower level mob than itself will suffer reduction in experience, where as a pet attacking a higher level mob than itself gains additional experience. When attacking lower level mobs, the difference between the mob level and pet level are put through a conversion process. As an example, a pet with challenge level 100 attacking a mob level 51 will have a level difference range of 49. The difference will be applied against experience.
Formulas NeededLevel difference penalty Source References
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