Difference between revisions of "Species Image Customizations (Game Mechanics)"
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'''UI Information:''' | '''UI Information:''' | ||
− | If you are working on a customer, they will see changes update on their User Interface almost instantly. The "[[media:IDZabrakEyeColor.jpg|Time Until Commitable]]" lets you know how much time is left on the timer before you can hit "Commit" and process the change request to the customer once an alteration has been made. | + | If you are working on a customer, they will see changes update on their User Interface almost instantly. The "[[media:IDZabrakEyeColor.jpg|Time Until Commitable]]" lets you know how much time is left on the timer before you can hit "Commit" and process the change request to the customer once an alteration has been made. The commit option does not become selectable until the timer has run its course. |
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Each species has its own unique set of features that can be manipulated. Image designers with sufficient skill modifiers will be given the option to edit these features. Without proper skill modifiers, the features will be grayed out on the image designer window, barring them from manipulating that particular feature until they obtain the proper skill mod. | Each species has its own unique set of features that can be manipulated. Image designers with sufficient skill modifiers will be given the option to edit these features. Without proper skill modifiers, the features will be grayed out on the image designer window, barring them from manipulating that particular feature until they obtain the proper skill mod. | ||
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== '''Customizable Options''' == | == '''Customizable Options''' == | ||
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Frills: (unique to species) | Frills: (unique to species) | ||
− | * 9 frill designs & a no frill option | + | * Males: 9 frill designs & a no frill option |
Hair: | Hair: | ||
− | * 8 hair designs & a no hair option | + | * Females: 8 hair designs & a no hair option |
− | * 20 hair colors | + | * Females: 20 hair colors |
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Face: | Face: | ||
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* Gullet (Unique to species) | * Gullet (Unique to species) | ||
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Body: | Body: | ||
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* No torso option for females | * No torso option for females | ||
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* 28 eye colors | * 28 eye colors | ||
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+ | '''Twilek''' | ||
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+ | Body: | ||
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+ | * 40 skin colors | ||
+ | * 40 lekku marking colors | ||
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+ | Eyes & Nose: | ||
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+ | * 28 eye colors | ||
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+ | Lekku: | ||
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+ | * 21 lekku marking patterns | ||
+ | * 4 lekku arrangements | ||
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+ | Eyebrows | ||
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+ | * 20 eyebrow colors | ||
+ | * 10 eyebrow patterns | ||
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+ | Cosmetics: | ||
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+ | * Females: Same makeup and freckle options as Human | ||
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+ | '''Trandoshan''' | ||
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+ | Body: | ||
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+ | * 25 skin colors | ||
+ | * No torso option for females | ||
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+ | Eyes & Nose: | ||
+ | |||
+ | * 28 eye colors | ||
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+ | Ridges: | ||
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+ | * Females: 4 ridge patterns | ||
+ | * Males: 5 ridge patterns | ||
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+ | '''Zabrak''' | ||
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+ | Body: | ||
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+ | * 48 skin colors | ||
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+ | Eyes & Nose: | ||
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+ | * 20 eye colors | ||
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+ | Tatoos: | ||
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+ | * 21 tattoo patterns | ||
+ | * 64 tattoo colors | ||
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+ | Horns & Hair | ||
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+ | * 5 horn colors | ||
+ | * Male: 10 horn patterns | ||
+ | * Female: 10 horn pattern & 1 horn + Hair pattern | ||
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+ | Cosmetics: | ||
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+ | * Females: Same makeup options as Human (females) | ||
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+ | Hair: | ||
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+ | * No eyebrows | ||
== Customer User Interface == | == Customer User Interface == | ||
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− | Options for the customer to tinker with include: "View Body" or "View Face" which allows them to zoom in or out; "Offered Credits" where they enter the amount they are paying for the ID work; and "Reject" or "Accept" once the ID has accepted the payment and changes on their side. Hitting the Reject button will close the image design session. | + | Options for the customer to tinker with include: "View Body" or "View Face" which allows them to zoom in or out; "Offered Credits" where they enter the amount they are paying for the ID work; and "Reject" or "Accept" once the ID has accepted the payment and changes on their side. Hitting the Reject button will close the image design session. The accept option does not become selectable until the timer has run its course and the image designer has submitted their commit request. |
==Source References== | ==Source References== |
Latest revision as of 20:23, 4 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Image Design Feature Customization WindowWhen an image design session is opened on another player, the Image Design Feature Customization Window is what an image designer will see displayed. Your Image Design Feature Customization Window has a large projection of the person being ID’d (who may be yourself) on the left hand side, the various modifications available to you on the right hand side (those not available yet are grayed out), and various options and displays at the bottom. A second tab (labeled "Advanced") allows you to access a second page for selecting Stat Migration or Holo-emotes (either one type or all of them). Clicking on the "Customizations" tab will bring you back to the main front page of the User Interface.
If you are working on a customer, they will see changes update on their User Interface almost instantly. The "Time Until Commitable" lets you know how much time is left on the timer before you can hit "Commit" and process the change request to the customer once an alteration has been made. The commit option does not become selectable until the timer has run its course.
Customizable OptionsBelow are the features allowed to be customized for each species:
Hair:
Cosmetics:
Rodian Body:
Body:
Face:
Markings: (Unique to species)
Hair:
Wookiee Fur:
Eyes & Nose:
Eyebrows
Cosmetics:
Trandoshan Body:
Eyes & Nose:
Ridges:
Body:
Eyes & Nose:
Horns & Hair
Hair:
Customer User InterfaceThe Customer User Interface has two large pictures of the player displayed at the top as well as some information displays to the right and options at the bottom. Above the two pictures (which show before and after shots of the customer) is the name of the ID’er working on them. The before section contains a snapshot of the original character's appearance. The After section contains the appearance that the image designer is customizing and will apply should the customer choose to accept the proposed changes.
"Time Until Commitable" which shows the timer counting down and then "Ready" when the timer has run through (though the session may of course go past that time); "Accepted by Designer" which tells you via yes or no whether the ID has hit the "Commit" button on their side; "Required Payment" which shows what credits the ID has entered (or not entered) on their side. The image designs session cannot be accepted by the player until they pay the amount listed in that section. "Migrate Stats" which lets the customer know via a yes or no if the ID is providing the service
which lets the customer know whether or not Holo-emotes are being sold to them, and will list the holo emote given or All if all emotes are given.
Source References
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