Difference between revisions of "Holo Emotes (Game Mechanics)"

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== System Messages ==
 
 
* [[Holo Emotes (Game Messages)|Holo Emotes]]
 
 
== SUI Prompts ==
 
 
* [[Holo Emote Single SUI (Game Messages)|Holo Emote Help]] (Single Use)
 
* [[Holo Emote All SUI (Game Messages)|Holo Emote Help]] (Single Use)
 
  
 
== Game Mechanics ==
 
== Game Mechanics ==
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Simply type /holo help to access these instructions. Holo-emotes have different durations, refered to as Low (10-15 seconds) and High (20+ seconds) below. There is a 30-second timer between starting one holo-emote and the next.
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In order for a player to obtain a holo emote, they must visit with an image designer and start an image designer session. While in the session, the Image designer must select from a list of Holo Emotes in the Advanced tab of the [[media:IDholoemotes.jpg|Image Design Feature Customization Window]]. In this view, the image designer can select any individual holo emote or select the All option. Holo emotes can be committed instantaneously by the image designer without a timer or other restriction. Once the player has accepted the transaction they will now have a holo emote available for use through the /holoemote command.
  
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==  Holo Emote Types ==
  
  
  
== Holo Emote Types ==
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Hair Styling I  
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* [[media:01behive3.jpg|Beehive]]
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* [[media:03brainstorm1.jpg|Brainstorm]]
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* [[media:12imperial1.jpg|Imperial]]
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* [[media:15rebel2.jpg|Rebel]]
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Hair Styling II 
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* [[media:04bubblehead2.jpg|Bubbles]]
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* [[media:10hologlitter3.jpg|Hologlitter]]
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* [[media:11holonotes3.jpg|Holonotes]]
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* [[media:16sparky2.jpg|Sparky]]
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Hair Styling III
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* [[media:05bullhorns2.jpg|Bullhorns]]
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* [[media:07champagne3.jpg|Champagne]]
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* [[media:13kitty2.jpg|Technokitty]]
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* [[media:14phonytail3.jpg|Phonytail]]
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Hair Styling IV
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* [[media:06butterflies1.jpg|Butterfly]]
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* [[media:02blossom0.jpg|Blossom]]
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* [[media:08haunted2.jpg|Haunted]]
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* [[media:09hearts1.jpg|Hearts]]
  
 
==Source References==
 
==Source References==
  
 
{{SourceReferences
 
{{SourceReferences
| SourcePage01 =  
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| SourcePage01 = 1
| OriginalPageLink01 =  
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| OriginalPageLink01 = http://swg.curby.net/holo-emotes/
 
| SourcePage02 =  
 
| SourcePage02 =  
 
| OriginalPageLink02 =  
 
| OriginalPageLink02 =  

Latest revision as of 13:10, 15 May 2010




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

Template (Game Messages)

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

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  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

The Image Designer mini-publish in May of 2004 gave Image Designers the new ability to grant holo-emotes to themselves and their customers. Whereas traditional emotes caused avatars to perform certain animations, holo-emotes involve special graphical effects independent of the avatar's movements. All holo-emotes are visual effects only; they do not produce sounds.

Players can request holo-emotes from Image Designers with skills in the hairstyling tree. Image designers are granted more holo-emotes as they level up this tree.

There are 16 Holo-Emotes. An Expert Hairstylist has access to all of them. A player may be given any one holo emote or given access to All of them at once. A player can only have one type of holo emote at a time and when an image designer gives them a new holo emote, it will overwrite whatever current one they have. Whether you are given "one" or "all" there will be 20 charges for each type.

Players can determine which holo emote they have as well as the uses remaining in it by using the /holoemote help command in game. This will produce a Holo Emote Window that will offer instructions for how to use it. A unique holo emote window is given for Single Holo Emotes and also for All Holo Emotes.


Players can use holo emotes by entering the command /holoemote and listing the holo emote type that they wish to use. For example

/holoemote beehive

will use the beehive holoemote if they have obtained it from the image designer.

A holo emote usage will be deducted for each holo emote charge used.

Obtaining Holo Emotes

In order for a player to obtain a holo emote, they must visit with an image designer and start an image designer session. While in the session, the Image designer must select from a list of Holo Emotes in the Advanced tab of the Image Design Feature Customization Window. In this view, the image designer can select any individual holo emote or select the All option. Holo emotes can be committed instantaneously by the image designer without a timer or other restriction. Once the player has accepted the transaction they will now have a holo emote available for use through the /holoemote command.

Holo Emote Types

Hair Styling I


Hair Styling II


Hair Styling III


Hair Styling IV

Source References

Source Source in Context
1 http://swg.curby.net/holo-emotes/