Difference between revisions of "Image Design Experience (Game Mechanics)"
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− | A (non-Master) ID gains experience by making a change to a character, giving holo-emote(s), or migrating stats. The exp does not stack, meaning that each modification done within one session only count towards the first modification done. Players do not get experience for all modifications done in that session, just the first one attempted. Experience can be acquired by image designing ones self or by image designing another player. The activities that generate experience along with the amount of experience gained after committing the image design change are as follows: | + | A (non-Master) ID gains experience by making a change to a character, giving holo-emote(s), or migrating stats. The exp does not stack, meaning that each modification done within one session only count towards the first modification done. Players do not get experience for all modifications done in that session, just the first one attempted. Experience can be acquired by image designing ones self or by image designing another player. Experience is granted when the image design session successfully completes. The activities that generate experience along with the amount of experience gained after committing the image design change are as follows: |
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{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Hair styles (incl. frills, lekkus, ridges, horns) | | Hair styles (incl. frills, lekkus, ridges, horns) | ||
Line 140: | Line 73: | ||
n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>IMAGE DESIGN I<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Facial hair color (Human male) | | Facial hair color (Human male) | ||
Line 153: | Line 86: | ||
| 50 | | 50 | ||
| 100 | | 100 | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>IMAGE DESIGN II<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Frill tip color (Rodian male) | | Frill tip color (Rodian male) | ||
Line 166: | Line 99: | ||
| 150 | | 150 | ||
| 300 | | 300 | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>IMAGE DESIGN III<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Horn color (Zabrak) | | Horn color (Zabrak) | ||
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| 50 | | 50 | ||
| 100 | | 100 | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>IMAGE DESIGN IV<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Freckles | | Freckles | ||
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| 50 | | 50 | ||
| 100 | | 100 | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>NOVICE IMAGE DESIGNER<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Stat Migration | | Stat Migration | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>HAIRSTYLING I<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Beehive, Brainstorm, Imperial, Rebel holo-emotes | | Beehive, Brainstorm, Imperial, Rebel holo-emotes | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>HAIRSTYLING II<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Bubbles, Hologlitter, Holonotes, Sparky holo-emotes | | Bubbles, Hologlitter, Holonotes, Sparky holo-emotes | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>HAIRSTYLING III<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Bullhorns, Champagne, Technokitty, Phonytail holo-emotes | | Bullhorns, Champagne, Technokitty, Phonytail holo-emotes | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>HAIRSTYLING IV<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Butterfly, Blossom, Haunted, Hearts, All holo-emotes | | Butterfly, Blossom, Haunted, Hearts, All holo-emotes | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>FACIAL I<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Chin | | Chin | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>FACIAL II<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Nose width | | Nose width | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>FACIAL III<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Brow (Wookiee) | | Brow (Wookiee) | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>FACIAL IV<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Ears | | Ears | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>BODY I<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Fur pattern (Wookiee) | | Fur pattern (Wookiee) | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>BODY II<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Muscle | | Muscle | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>BODY III<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Height | | Height | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>BODY IV<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Weight | | Weight | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>MARKINGS I<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Tattoo color (Zabrak) | | Tattoo color (Zabrak) | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>MARKINGS II<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Spot/stripe color (Mon Calamari) | | Spot/stripe color (Mon Calamari) | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>MARKINGS III<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Lekku pattern color (Twi’lek) | | Lekku pattern color (Twi’lek) | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>MARKINGS IV<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Tattoo style (Zabrak) | | Tattoo style (Zabrak) | ||
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n/a | n/a | ||
| n/a | | n/a | ||
− | |}<br /><br /><br | + | |}<br /><br /><br>MASTER IMAGE DESIGNER<br><br /> |
{| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | {| WIDTH="100%" ALIGN="center" CELLSPACING="1" CELLPADDING="4" BORDER="1" | ||
− | | | + | | Image Design Modification |
− | | | + | | Experience ID'ing self |
− | | | + | | Experience ID’ing other |
|- | |- | ||
| Torso (All females but Trandos, Wookies, & Mon Cals) | | Torso (All females but Trandos, Wookies, & Mon Cals) |
Latest revision as of 01:10, 5 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsA (non-Master) ID gains experience by making a change to a character, giving holo-emote(s), or migrating stats. The exp does not stack, meaning that each modification done within one session only count towards the first modification done. Players do not get experience for all modifications done in that session, just the first one attempted. Experience can be acquired by image designing ones self or by image designing another player. Experience is granted when the image design session successfully completes. The activities that generate experience along with the amount of experience gained after committing the image design change are as follows:
IMAGE DESIGN I
IMAGE DESIGN II
IMAGE DESIGN III
IMAGE DESIGN IV
NOVICE IMAGE DESIGNER
HAIRSTYLING I
HAIRSTYLING II
HAIRSTYLING III
HAIRSTYLING IV
FACIAL I
FACIAL II
FACIAL III
FACIAL IV
BODY I
BODY II
BODY III
BODY IV
MARKINGS I
MARKINGS II
MARKINGS III
MARKINGS IV
MASTER IMAGE DESIGNER
Source References
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