Difference between revisions of "Musician Special Effects (Game Mechanics)"
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− | + | * [[Musician Special Effects (Game Messages)|Musician Special Effects]] | |
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+ | == Special Effects == | ||
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+ | These are unique abilities for dancers and musicians learned in the technique lines for each profession. Special effects each have 3 levels, which the player acquires as they advance in the techniques line. By default when a player first learns the ability, they start off with the first level. Each subsequent technique box that is higher than the learned ability will grant an additional level for that ability. When a player uses the ability i.e /dazzle, the default setting is to use the highest level of the effect. Players can control the level of the effect by adding a parameter. For example to use the first level of an ability a player will issue the command in this form: /dazzle 1 | ||
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These commands are shared by both dancers and musicians.<br> | These commands are shared by both dancers and musicians.<br> | ||
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− | /spotlight 1 Overhead spotlights<br> | + | /spotlight 1 Overhead spotlights: Dancing / Musician Techniques I<br> |
− | /spotlight 2 Overhead spotlights with a flash on you<br> | + | /spotlight 2 Overhead spotlights with a flash on you: Dancing / Musician Techniques II<br> |
− | /spotlight 3 Overhead spotlights with a flash and falling glitter<br><br> | + | /spotlight 3 Overhead spotlights with a flash and falling glitter: Dancing / Musician Techniques III<br><br> |
− | /colorlight | + | /colorlight 1 Overhead “disco ball”: Dancing / Musician Techniques I<br> |
+ | /colorlight 2 Overhead “disco ball” with lights circling around you: Dancing / Musician Techniques II<br> | ||
+ | /colorlight 3 Overhead “disco ball” with lights circling around you and falling glitter: Dancing / Musician Techniques III<br><br> | ||
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+ | /dazzle 1 Flying rings: Dancing / Musician Techniques I<br> | ||
+ | /dazzle 2 Small burst: Dancing / Musician Techniques II<br> | ||
+ | /dazzle 3 Large burst: Dancing / Musician Techniques III | ||
== Musician Only Effects == | == Musician Only Effects == | ||
− | + | /firejet 1 Ring of sparks: Musician Techniques II<br> | |
− | + | /firejet 2 Ring of small firejets: Musician Techniques III<br> | |
− | /firejet 1 Ring of sparks<br> | + | /firejet 3 Line of large fire jets: Musician Techniques IV<br><br> |
− | /firejet 2 Ring of small firejets<br> | + | |
− | /firejet 3 Line of large fire jets<br><br> | + | |
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− | /ventriloquism 1 Use first ventriloquism effect on your current target<br> | + | /ventriloquism 1 Use first ventriloquism effect on your current target: Musician Techniques III<br> |
− | /ventriloquism 2 Use second ventriloquism effect on your current target<br> | + | /ventriloquism 2 Use second ventriloquism effect on your current target: Musician Techniques IV<br> |
− | /ventriloquism 3 Use third ventriloquism effect on your current target<br><br> | + | /ventriloquism 3 Use third ventriloquism effect on your current target: Master Musician<br><br> |
==Source References== | ==Source References== |
Latest revision as of 00:27, 7 September 2009
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Game Mechanics - Mechanics Category
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System MessagesSpecial EffectsThese are unique abilities for dancers and musicians learned in the technique lines for each profession. Special effects each have 3 levels, which the player acquires as they advance in the techniques line. By default when a player first learns the ability, they start off with the first level. Each subsequent technique box that is higher than the learned ability will grant an additional level for that ability. When a player uses the ability i.e /dazzle, the default setting is to use the highest level of the effect. Players can control the level of the effect by adding a parameter. For example to use the first level of an ability a player will issue the command in this form: /dazzle 1
Dancer and Musician EffectsThese commands are shared by both dancers and musicians.
Musician Only Effects/firejet 1 Ring of sparks: Musician Techniques II
Source References
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