Difference between revisions of "Dance Fundementals (Game Mechanics)"
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+ | * [[Dancing (Game Messages)|Dancing]] | ||
== SUI Prompts == | == SUI Prompts == | ||
− | + | * [[Dance Playlist (Game Messages)|Available Dances]] | |
+ | == Radial Menus == | ||
+ | * [[Dance Radial Menu 1 (Example)|Watch]] | ||
+ | * [[Dance Radial Menu 2 (Example)|Stop Watching]] | ||
== Game Mechanics == | == Game Mechanics == |
Latest revision as of 01:05, 7 September 2009
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Game Mechanics - Mechanics Category
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System MessagesSUI PromptsRadial MenusGame MechanicsThere are 4 general commands available to players as they are performing dances:
When you begin to dance, your most basic command is /stardance. This will bring up a dance playlist window that gives you a list of the dances you currently know. To start a dance without the window, type in /startdance + the dance name, for example:
To stop dancing the command is /stopdance After a player stops performing, they have to wait 3 seconds before being able to begin performing again. /pausedance Doesn't do anything but stop dancing currently
You can switch from one dance to another using the "/changedance [dance name]" command (when playing alone). You can leave off the dance name, and it will prompt you with a dance playlist window.
FlourishingAfter you begin to dance, you will be able to flourish your avatar, causing him or her to do various moves in the dance. There are eight possible flourishes per dance. You may flourish by using the command /flourish and choosing a number of 1-8. (e.g. /flourish 5) Flourishes use action points when executed.
You can stack flourishes and the action costs will be issued, but the flourishes wont execute until they finish animating in the queue. QueuingQueuing in entertainer differs from combat queuing in that there is a preset limit to the amount of total commands that will be stored to execute. For music, the server will store up to 5 flourishes for execution. Any more flourishes performed by the player will simply use action but not be added to the queue. For dancing, there is no possible queue. Dance flourishes are executed immediately. What this means however is that a dance flourish must fully execute and complete the duration before another flourish can be attempted. Once executed the performance will go back to the base dance unless the player immediately performs another flourish.
Audience CommandsAll patrons who listen, and, or watch performers will get their Battle Fatigue and mind wounds healed. The following commands are available to players who wish to interact with performing entertainers:
The NGE Allows players to watch and listen to players from different groups simultaneously. It is unknown currently how this worked during pre-cu. Presumably a way to handle this would be to make it so that when the player watches one group, the player is simply healed based on whatever rates that the group's healing mods work for. Both groups would heal the player simultaneously at their normal values until the player reaches 0 wounds/bf. Entertainers cannot listen/watch other entertainers while playing due to client command table restriction. However they can stop performing and listen/watch an entertainer in group, and then begin performing again (while remaining watching/listening). This does not seem to be a bug. This allows for entertainers to heal other entertainers in the same group. Source References
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