Difference between revisions of "Dancer Special Effects (Game Mechanics)"
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* [[Dancer Special Effects (Game Messages)|Dancer Special Effects]] | * [[Dancer Special Effects (Game Messages)|Dancer Special Effects]] | ||
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+ | == Special Effects == | ||
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− | / | + | These are unique abilities for dancers and musicians learned in the technique lines for each profession. Special effects each have 3 levels, which the player acquires as they advance in the techniques line. By default when a player first learns the ability, they start off with the first level. Each subsequent technique box that is higher than the learned ability will grant an additional level for that ability. When a player uses the ability i.e /dazzle, the default setting is to use the highest level of the effect. Players can control the level of the effect by adding a parameter. For example to use the first level of an ability a player will issue the command in this form: /dazzle 1 |
− | + | == Dancer and Musician Effects == | |
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− | + | These commands are shared by both dancers and musicians.<br> | |
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− | / | + | /spotlight 1 Overhead spotlights: Dancing / Musician Techniques I<br> |
+ | /spotlight 2 Overhead spotlights with a flash on you: Dancing / Musician Techniques II<br> | ||
+ | /spotlight 3 Overhead spotlights with a flash and falling glitter: Dancing / Musician Techniques III<br><br> | ||
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+ | /colorlight 1 Overhead “disco ball”: Dancing / Musician Techniques I<br> | ||
+ | /colorlight 2 Overhead “disco ball” with lights circling around you: Dancing / Musician Techniques II<br> | ||
+ | /colorlight 3 Overhead “disco ball” with lights circling around you and falling glitter: Dancing / Musician Techniques III<br><br> | ||
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− | / | + | /dazzle 1 Flying rings: Dancing / Musician Techniques I<br> |
+ | /dazzle 2 Small burst: Dancing / Musician Techniques II<br> | ||
+ | /dazzle 3 Large burst: Dancing / Musician Techniques III | ||
− | + | == Dancer Only Effects == | |
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− | / | + | /distract 1 Small explosion on the ground: Dancing Techniques II<br> |
+ | /distract 2 Flash bomb around you: Dancing Techniques III<br> | ||
+ | /distract 3 Overhead flash of color: Dancing Techniques IV<br><br> | ||
− | /smokebomb 1 Puff of light blue smoke with sparks flying outward<br> | + | /smokebomb 1 Puff of light blue smoke with sparks flying outward: Dancing Techniques III<br> |
− | /smokebomb 2 Puff of blue smoke<br> | + | /smokebomb 2 Puff of blue smoke: Dancing Techniques IV<br> |
− | /smokebomb 3 Ring of explosions forming smoke<br> | + | /smokebomb 3 Ring of explosions forming smoke: Master Dancer<br> |
==Source References== | ==Source References== |
Latest revision as of 00:33, 7 September 2009
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Game Mechanics - Mechanics Category
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System Messages
Special EffectsThese are unique abilities for dancers and musicians learned in the technique lines for each profession. Special effects each have 3 levels, which the player acquires as they advance in the techniques line. By default when a player first learns the ability, they start off with the first level. Each subsequent technique box that is higher than the learned ability will grant an additional level for that ability. When a player uses the ability i.e /dazzle, the default setting is to use the highest level of the effect. Players can control the level of the effect by adding a parameter. For example to use the first level of an ability a player will issue the command in this form: /dazzle 1 Dancer and Musician EffectsThese commands are shared by both dancers and musicians.
Dancer Only Effects/distract 1 Small explosion on the ground: Dancing Techniques II /smokebomb 1 Puff of light blue smoke with sparks flying outward: Dancing Techniques III Source References
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