Difference between revisions of "Musician Special Effects (Game Mechanics)"
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− | /firejet /firejet | + | /firejet 1 Ring of sparks: Musician Techniques II<br> |
+ | /firejet 2 Ring of small firejets: Musician Techniques III<br> | ||
+ | /firejet 3 Line of large fire jets: Musician Techniques IV<br><br> | ||
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− | + | /ventriloquism 1 Use first ventriloquism effect on your current target: Musician Techniques III<br> | |
− | + | /ventriloquism 2 Use second ventriloquism effect on your current target: Musician Techniques IV<br> | |
− | + | /ventriloquism 3 Use third ventriloquism effect on your current target: Master Musician<br><br> | |
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− | /ventriloquism 1 Use first ventriloquism effect on your current target<br> | + | |
− | /ventriloquism 2 Use second ventriloquism effect on your current target<br> | + | |
− | /ventriloquism 3 Use third ventriloquism effect on your current target<br><br> | + | |
==Source References== | ==Source References== |
Latest revision as of 00:27, 7 September 2009
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Game Mechanics - Mechanics Category
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System MessagesSpecial EffectsThese are unique abilities for dancers and musicians learned in the technique lines for each profession. Special effects each have 3 levels, which the player acquires as they advance in the techniques line. By default when a player first learns the ability, they start off with the first level. Each subsequent technique box that is higher than the learned ability will grant an additional level for that ability. When a player uses the ability i.e /dazzle, the default setting is to use the highest level of the effect. Players can control the level of the effect by adding a parameter. For example to use the first level of an ability a player will issue the command in this form: /dazzle 1
Dancer and Musician EffectsThese commands are shared by both dancers and musicians.
Musician Only Effects/firejet 1 Ring of sparks: Musician Techniques II
Source References
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