Difference between revisions of "Dancer Special Effects (Game Mechanics)"
(→Dancer and Musician Effects) |
(→Related Tags) |
||
(One intermediate revision by the same user not shown) | |||
Line 19: | Line 19: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D25%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 67: | Line 67: | ||
== Dancer Only Effects == | == Dancer Only Effects == | ||
− | |||
− | /distract 1 Small explosion on the ground<br> | + | /distract 1 Small explosion on the ground: Dancing Techniques II<br> |
− | /distract 2 Flash bomb around you<br> | + | /distract 2 Flash bomb around you: Dancing Techniques III<br> |
− | /distract 3 Overhead flash of color<br><br> | + | /distract 3 Overhead flash of color: Dancing Techniques IV<br><br> |
− | + | /smokebomb 1 Puff of light blue smoke with sparks flying outward: Dancing Techniques III<br> | |
− | + | /smokebomb 2 Puff of blue smoke: Dancing Techniques IV<br> | |
− | + | /smokebomb 3 Ring of explosions forming smoke: Master Dancer<br> | |
− | /smokebomb 1 Puff of light blue smoke with sparks flying outward<br> | + | |
− | /smokebomb 2 Puff of blue smoke<br> | + | |
− | /smokebomb 3 Ring of explosions forming smoke<br> | + | |
==Source References== | ==Source References== |
Latest revision as of 00:33, 7 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
System Messages
Special EffectsThese are unique abilities for dancers and musicians learned in the technique lines for each profession. Special effects each have 3 levels, which the player acquires as they advance in the techniques line. By default when a player first learns the ability, they start off with the first level. Each subsequent technique box that is higher than the learned ability will grant an additional level for that ability. When a player uses the ability i.e /dazzle, the default setting is to use the highest level of the effect. Players can control the level of the effect by adding a parameter. For example to use the first level of an ability a player will issue the command in this form: /dazzle 1 Dancer and Musician EffectsThese commands are shared by both dancers and musicians.
Dancer Only Effects/distract 1 Small explosion on the ground: Dancing Techniques II /smokebomb 1 Puff of light blue smoke with sparks flying outward: Dancing Techniques III Source References
|