Difference between revisions of "Diagnose (Ability)"

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* [[Diagnose System Messages (Game Messages)|Diagnose System Messages]]<br>
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* [[Diagnose System Messages (Game Messages)|Diagnose]]<br>
 
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== SUI Prompts ==
 
== SUI Prompts ==
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* [[Diagnose SUI Menu (Game Mechanics)|Diagnose]]<br>
 
* [[Diagnose SUI Menu (Game Mechanics)|Diagnose]]<br>
  
== Radial Menus ==
 
  
 
* [[Diagnose Radial Menu 1 (Game Messages)|Diagnose]]
 
  
 
== Ability Breakdown & Details ==
 
== Ability Breakdown & Details ==
  
Lists the wound totals for each Health and Action attribute stat as well as battle fatigue. This skill can be used by /diagnose command while clicking on a player or manually clicking on the player and bringing up the diagnose radial.  
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Dianose lists the wound totals for each Health, Action and Mind attribute stat as well as battle fatigue. This skill can be used by /diagnose command while clicking on a player.
  
 
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==Source References==
 
==Source References==

Latest revision as of 19:59, 8 September 2009

Ability - Diagnose

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Description

/diagnose: This ability reveals the attribute wounds of your target so that you can focus your healing efforts where they are most needed. The wounds shown are a snapshot of your target at the time you diagnose them. If you wish to update your target's wound information to reflect recent healing or damage, simply diagnose them again.

Command: /diagnose
CommandQueue Entry: diagnose (DC7CF134)



Diagnose Window
Diagnose Window


Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Medic This document is related to the Medic Profession.

System Messages

SUI Prompts


Ability Breakdown & Details

Dianose lists the wound totals for each Health, Action and Mind attribute stat as well as battle fatigue. This skill can be used by /diagnose command while clicking on a player.

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0