Difference between revisions of "Wound Treatment (Game Mechanics)"

From SWGANH Wiki
Jump to: navigation, search
(New page: {{PageCleanup}} {{PageHeader|Game Mechanics|Message Category}} {| border="0" width="100%" cellpadding=6 |- |valign=top| =Navigation= {| align="center" width="280px" |- || {{Auction (Mess)...)
 
(= '''Wound Healing formula''')
 
(3 intermediate revisions by the same user not shown)
Line 57: Line 57:
 
|}
 
|}
  
= Heal Wound Formulas =
+
== '''Wound Healing formula''' ==
  
  
Line 63: Line 63:
  
  
'''Wound Healing formula'''
 
  
  
Line 71: Line 70:
  
  
for example:
+
for example:<br>
  
<pre>
+
900 Heal Power Wound pack<br>
900 Heal Power Wound pack
+
110 Med Module Droid<br>
110 Med Module Droid
+
100 Master Doctor Skill<br>
100 Master Doctor Skill
+
25 Bivoli<br>
25 Bivoli
+
25 BE clothes<br>
25 BE clothes
+
10% Medical City Specialization Bonus<br>
10% Medical City Specialization Bonus
+
  
900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total wound heal
+
900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total wound heal<br>
  
--------------------------------------------------------------------------------
 
Now how Battle Fatigue affects this...
 
  
If player Battle Fatigue is 0 - 250 = no change in wound heal value.
+
Now how Battle Fatigue affects this...<br><br>
  
If player Battle Fatigue is greater than 250 then...
+
If player Battle Fatigue is 0 - 250 = no change in wound heal value.<br><br>
  
Wound Heal - [Wound Heal x (Battle Fatigue-250) / 1000] = wound heal after Battle Fatigue
+
If player Battle Fatigue is greater than 250 then...<br><br>
  
so with 696 Battle Fatigue (Randomly chosen number)
+
Wound Heal - [Wound Heal x (Battle Fatigue-250) / 1000] = wound heal after Battle Fatigue<br><br>
  
2722 - [ 2722 x (696 - 250) / 1000] = 1507 wounds healed after 696 Battle Fatigue
+
so with 696 Battle Fatigue (Randomly chosen number)<br><br>
  
 +
2722 - [ 2722 x (696 - 250) / 1000] = 1507 wounds healed after 696 Battle Fatigue<br>
  
  
  
Bio-engineered clothes effectively cap at +25/+25 so a  
+
 
 +
Bio-engineered clothes effectively cap at +25/+25 so a
 
person with +9999/ +9999 will do the SAME as one with only  
 
person with +9999/ +9999 will do the SAME as one with only  
+25/+25 injury/wound treatment clothes.
+
+25/+25 injury/wound treatment clothes.<br><br>
  
Bivoli DOES STACK with BE clothes.
+
Bivoli DOES STACK with BE clothes.<br><br>
  
Battle Fatigue does NOT affect wound heal performance until  
+
Battle Fatigue does NOT affect wound heal performance until
250 Battle Fatigue. One could have 249 Battle Fatigue and it  
+
250 Battle Fatigue. One could have 249 Battle Fatigue and it
 
will be the same as one with 0 Battle Fatigue.
 
will be the same as one with 0 Battle Fatigue.
  
 
Battle Fatigue after 250 - affects the wound heal performance  
 
Battle Fatigue after 250 - affects the wound heal performance  
by 1% per 10 Battle Fatigue.
+
by 1% per 10 Battle Fatigue.<br><br>
  
 
At 1000 Battle Fatigue (when Battle Fatigue caps)  
 
At 1000 Battle Fatigue (when Battle Fatigue caps)  
wound heal performance is reduced by 75%.
+
wound heal performance is reduced by 75%.<br><br>
  
At 750 Battle Fatigue wound heal performance is reduced by 50%.
+
At 750 Battle Fatigue wound heal performance is reduced by 50%.<br>
At 500 Battle Fatigue wound heal performance is reduced by 25%.  
+
At 500 Battle Fatigue wound heal performance is reduced by 25%. <br>
  
Medical centers and scout camps override droid bonuses.
+
Medical centers and scout camps override droid bonuses.<br><br>
  
 
If not in a Medical Specialized Player City - the variable  
 
If not in a Medical Specialized Player City - the variable  
is calculated at 1.0.
+
is calculated at 1.0.<br><br>
  
 
If in a Medical Specialized Player City - the varible  
 
If in a Medical Specialized Player City - the varible  
is calculated at 1.1.
+
is calculated at 1.1.<br><br>
  
  
 
Wound Treatment Speed are at a minimum of 10 seconds at  
 
Wound Treatment Speed are at a minimum of 10 seconds at  
Novice medic and decreases to about 6 seconds at master doctor.
+
Novice medic and decreases to about 6 seconds at master doctor.<br><br>
  
 
Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla.
 
Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla.
</pre>
 
 
 
 
 
 
                                    '''Wound Treatment Speed'''
 
 
 
 
 
1.  This needs a formula but I think the formula for wound treatment speed goes like this:
 
 
<pre>
 
 
speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  ( WoundTreatmentSpeed x 0.5 )    ) /100 ) x base wound healing speed
 
 
 
</pre>
 
 
 
Where base healing speed = 10 seconds
 
 
 
 
Where foodbuff = value of the foods used
 
 
 
example:
 
Ruby Bliel = .25
 
or Havla =  .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
 
 
 
 
 
If the final value for Speed is less than 1 then speed is set to 1 second as  1 second is the absolute minimum for wound healing actions.
 

Latest revision as of 21:22, 8 September 2009




Game Mechanics - Message Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Heal Wound Formulas (Game Mechanics)

Related Tags

25% This document has been partially completed.

Mechanics This document is about game mechanics.

Wound Healing formula

Heal Power of Pack x Environment x [(100 + Wound Treatment Modifier + Bivoli + BE modded clothes) / 100] x Med City Bonus


for example:

900 Heal Power Wound pack
110 Med Module Droid
100 Master Doctor Skill
25 Bivoli
25 BE clothes
10% Medical City Specialization Bonus

900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total wound heal


Now how Battle Fatigue affects this...

If player Battle Fatigue is 0 - 250 = no change in wound heal value.

If player Battle Fatigue is greater than 250 then...

Wound Heal - [Wound Heal x (Battle Fatigue-250) / 1000] = wound heal after Battle Fatigue

so with 696 Battle Fatigue (Randomly chosen number)

2722 - [ 2722 x (696 - 250) / 1000] = 1507 wounds healed after 696 Battle Fatigue



Bio-engineered clothes effectively cap at +25/+25 so a person with +9999/ +9999 will do the SAME as one with only +25/+25 injury/wound treatment clothes.

Bivoli DOES STACK with BE clothes.

Battle Fatigue does NOT affect wound heal performance until 250 Battle Fatigue. One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue.

Battle Fatigue after 250 - affects the wound heal performance by 1% per 10 Battle Fatigue.

At 1000 Battle Fatigue (when Battle Fatigue caps) wound heal performance is reduced by 75%.

At 750 Battle Fatigue wound heal performance is reduced by 50%.
At 500 Battle Fatigue wound heal performance is reduced by 25%.

Medical centers and scout camps override droid bonuses.

If not in a Medical Specialized Player City - the variable is calculated at 1.0.

If in a Medical Specialized Player City - the varible is calculated at 1.1.


Wound Treatment Speed are at a minimum of 10 seconds at Novice medic and decreases to about 6 seconds at master doctor.

Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla.