Difference between revisions of "Wound Treatment (Game Mechanics)"
(→Heal Wound Formulas) |
(→= '''Wound Healing formula''') |
||
(2 intermediate revisions by the same user not shown) | |||
Line 57: | Line 57: | ||
|} | |} | ||
− | = | + | == '''Wound Healing formula''' == |
Line 63: | Line 63: | ||
− | |||
Line 71: | Line 70: | ||
− | for example: | + | for example:<br> |
− | 900 Heal Power Wound pack | + | 900 Heal Power Wound pack<br> |
− | 110 Med Module Droid | + | 110 Med Module Droid<br> |
− | 100 Master Doctor Skill | + | 100 Master Doctor Skill<br> |
− | 25 Bivoli | + | 25 Bivoli<br> |
− | 25 BE clothes | + | 25 BE clothes<br> |
− | 10% Medical City Specialization Bonus | + | 10% Medical City Specialization Bonus<br> |
− | 900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total wound heal | + | 900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total wound heal<br> |
− | |||
− | |||
− | + | Now how Battle Fatigue affects this...<br><br> | |
− | If player Battle Fatigue is | + | If player Battle Fatigue is 0 - 250 = no change in wound heal value.<br><br> |
− | + | If player Battle Fatigue is greater than 250 then...<br><br> | |
− | + | Wound Heal - [Wound Heal x (Battle Fatigue-250) / 1000] = wound heal after Battle Fatigue<br><br> | |
− | + | so with 696 Battle Fatigue (Randomly chosen number)<br><br> | |
+ | 2722 - [ 2722 x (696 - 250) / 1000] = 1507 wounds healed after 696 Battle Fatigue<br> | ||
− | Bio-engineered clothes effectively cap at +25/+25 so a | + | |
+ | Bio-engineered clothes effectively cap at +25/+25 so a | ||
person with +9999/ +9999 will do the SAME as one with only | person with +9999/ +9999 will do the SAME as one with only | ||
− | +25/+25 injury/wound treatment clothes. | + | +25/+25 injury/wound treatment clothes.<br><br> |
− | Bivoli DOES STACK with BE clothes. | + | Bivoli DOES STACK with BE clothes.<br><br> |
− | Battle Fatigue does NOT affect wound heal performance until | + | Battle Fatigue does NOT affect wound heal performance until |
− | 250 Battle Fatigue. One could have 249 Battle Fatigue and it | + | 250 Battle Fatigue. One could have 249 Battle Fatigue and it |
will be the same as one with 0 Battle Fatigue. | will be the same as one with 0 Battle Fatigue. | ||
Battle Fatigue after 250 - affects the wound heal performance | Battle Fatigue after 250 - affects the wound heal performance | ||
− | by 1% per 10 Battle Fatigue. | + | by 1% per 10 Battle Fatigue.<br><br> |
At 1000 Battle Fatigue (when Battle Fatigue caps) | At 1000 Battle Fatigue (when Battle Fatigue caps) | ||
− | wound heal performance is reduced by 75%. | + | wound heal performance is reduced by 75%.<br><br> |
− | At 750 Battle Fatigue wound heal performance is reduced by 50%. | + | At 750 Battle Fatigue wound heal performance is reduced by 50%.<br> |
− | At 500 Battle Fatigue wound heal performance is reduced by 25%. | + | At 500 Battle Fatigue wound heal performance is reduced by 25%. <br> |
− | Medical centers and scout camps override droid bonuses. | + | Medical centers and scout camps override droid bonuses.<br><br> |
If not in a Medical Specialized Player City - the variable | If not in a Medical Specialized Player City - the variable | ||
− | is calculated at 1.0. | + | is calculated at 1.0.<br><br> |
If in a Medical Specialized Player City - the varible | If in a Medical Specialized Player City - the varible | ||
− | is calculated at 1.1. | + | is calculated at 1.1.<br><br> |
Wound Treatment Speed are at a minimum of 10 seconds at | Wound Treatment Speed are at a minimum of 10 seconds at | ||
− | Novice medic and decreases to about 6 seconds at master doctor. | + | Novice medic and decreases to about 6 seconds at master doctor.<br><br> |
Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla. | Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 21:22, 8 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Message Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
Wound Healing formulaHeal Power of Pack x Environment x [(100 + Wound Treatment Modifier + Bivoli + BE modded clothes) / 100] x Med City Bonus
900 Heal Power Wound pack 900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total wound heal
If player Battle Fatigue is 0 - 250 = no change in wound heal value. If player Battle Fatigue is greater than 250 then... Wound Heal - [Wound Heal x (Battle Fatigue-250) / 1000] = wound heal after Battle Fatigue so with 696 Battle Fatigue (Randomly chosen number) 2722 - [ 2722 x (696 - 250) / 1000] = 1507 wounds healed after 696 Battle Fatigue
Bivoli DOES STACK with BE clothes. Battle Fatigue does NOT affect wound heal performance until 250 Battle Fatigue. One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue. Battle Fatigue after 250 - affects the wound heal performance
by 1% per 10 Battle Fatigue. At 1000 Battle Fatigue (when Battle Fatigue caps)
wound heal performance is reduced by 75%. At 750 Battle Fatigue wound heal performance is reduced by 50%. Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the variable
is calculated at 1.0. If in a Medical Specialized Player City - the varible
is calculated at 1.1.
|