Difference between revisions of "Wound Treatment (Game Mechanics)"
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Latest revision as of 21:22, 8 September 2009
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Game Mechanics - Message Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Wound Healing formulaHeal Power of Pack x Environment x [(100 + Wound Treatment Modifier + Bivoli + BE modded clothes) / 100] x Med City Bonus
900 Heal Power Wound pack 900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total wound heal
If player Battle Fatigue is 0 - 250 = no change in wound heal value. If player Battle Fatigue is greater than 250 then... Wound Heal - [Wound Heal x (Battle Fatigue-250) / 1000] = wound heal after Battle Fatigue so with 696 Battle Fatigue (Randomly chosen number) 2722 - [ 2722 x (696 - 250) / 1000] = 1507 wounds healed after 696 Battle Fatigue
Bivoli DOES STACK with BE clothes. Battle Fatigue does NOT affect wound heal performance until 250 Battle Fatigue. One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue. Battle Fatigue after 250 - affects the wound heal performance
by 1% per 10 Battle Fatigue. At 1000 Battle Fatigue (when Battle Fatigue caps)
wound heal performance is reduced by 75%. At 750 Battle Fatigue wound heal performance is reduced by 50%. Medical centers and scout camps override droid bonuses. If not in a Medical Specialized Player City - the variable
is calculated at 1.0. If in a Medical Specialized Player City - the varible
is calculated at 1.1.
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