Difference between revisions of "Extinguish Fire Effectiveness (Game Mechanics)"
(→Game Mechanics) |
(→Game Mechanics) |
||
(3 intermediate revisions by the same user not shown) | |||
Line 19: | Line 19: | ||
{| align="center" | {| align="center" | ||
|- | |- | ||
− | ||{{ | + | ||{{D50%}} |
|- | |- | ||
||{{GameMechanics}} | ||{{GameMechanics}} | ||
Line 33: | Line 33: | ||
|} | |} | ||
|} | |} | ||
− | |||
== Game Mechanics == | == Game Mechanics == | ||
Line 46: | Line 45: | ||
− | '''[ cure effectiveness ] x ( 1 + ( ( wound treatment mod | + | A dot is cured and removed from the target if the New Dot Tick Damage results in 0 or less than 0. |
+ | |||
+ | |||
+ | |||
+ | |||
+ | Note: Dot cure effectiveness checks are made after dot absorption value checks, therefore if a dot did 1000 damage per tick and faced against an absorption effect (or buff) of 25%, the new tick damage becomes 750. Once the new tick damage is established, then it is processed to be affected by cure effectiveness resulting in the final dot damage. See [[Dot Damage Absorption (Game Mechanics)|Dot Damage Absorption]] for more information about absorption effects. | ||
+ | |||
+ | |||
+ | |||
+ | '''Fire Suppression Blanket Cure''' | ||
+ | |||
+ | The amount of fire tick a doctor can cure with a fire blanket: | ||
+ | |||
+ | Cure Amount = '''[ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )''' | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | Fire blankets use the following formula to determine if a dot is cured | ||
+ | |||
+ | '''New Dot Tick Damage = dot tick damage - Cure Amount''' | ||
+ | |||
+ | |||
+ | Wound Treatment Modifier Sources Include: | ||
+ | |||
+ | * Skill Attachment Modifiers | ||
+ | * Food Modifiers | ||
+ | * Clothing Modifiers | ||
==Source References== | ==Source References== |
Latest revision as of 11:42, 11 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsNo formula exists (that I have found) for healing fire dot so perhaps we can use the ones for poison/disease cure which are as follows:
Formula for Weapon and skill based dots like torso shot, command flame dots, etc. We can use the effectiveness rating of the blanket as a direct reduction from the total damage of the dot. Example, a 1000 tick fire dot meets a 500 effectiveness fire blanket. The dot is now reduced to 500 per tick. If a blanket is applied again, then the dot is removed.
A dot is cured and removed from the target if the New Dot Tick Damage results in 0 or less than 0.
Fire Suppression Blanket Cure The amount of fire tick a doctor can cure with a fire blanket: Cure Amount = [ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )
New Dot Tick Damage = dot tick damage - Cure Amount
Source References
|