Difference between revisions of "Cure Poison Effectiveness (Game Mechanics)"

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== Game Mechanics ==
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A dot is cured and removed from the target if the New Dot Tick Damage results in 0 or less than 0.
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Note: Dot cure effectiveness checks are made after dot absorption value checks, therefore if a dot did 1000 damage per tick and faced against an absorption effect (or buff) of 25%, the new tick damage becomes 750. Once the new tick damage is established, then it is processed to be affected by cure effectiveness resulting in the final dot damage. See [[Dot Damage Absorption (Game Mechanics)|Dot Damage Absorption]] for more information about absorption effects.
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'''Area Cures'''
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Area Cures heal a dot tick at the rate of:
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'''New Dot Tick Damage = dot tick damage - Cure effectiveness'''
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For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot.
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'''Single Cure'''
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The amount of poison/disease tick a doctor can cure with a single target cure pack:
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Cure Amount = '''[ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )'''
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Single Target cure packs use the following formula to determine if a dot is cured:
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'''New Dot Tick Damage = dot tick damage - Cure Amount'''
  
  
== Game Mechanics ==
 
  
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Wound Treatment Modifier Sources Include:
  
Contains the actual details for how the game feature works - can make this into sub categories as necessary.
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* Skill Attachment Modifiers
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* Food Modifiers
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* Clothing Modifiers
  
 
==Source References==
 
==Source References==

Latest revision as of 11:47, 11 September 2009




Game Mechanics - Mechanics Category

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

Template (Game Messages)

Related Tags

50% This document has been partially completed.

Mechanics This document is about game mechanics.

Completion Guide -

  • 0% - No substantive information available on game feature
  • 25% - page has been started but not completed
  • 50% - page is as complete as possible with the currently available information but probably needs more research done on the subject matter
  • 75% - page is probably complete but needs to be reviewed for accuracy of the page content and to make sure that no information is missing about the game feature
  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

A dot is cured and removed from the target if the New Dot Tick Damage results in 0 or less than 0.


Note: Dot cure effectiveness checks are made after dot absorption value checks, therefore if a dot did 1000 damage per tick and faced against an absorption effect (or buff) of 25%, the new tick damage becomes 750. Once the new tick damage is established, then it is processed to be affected by cure effectiveness resulting in the final dot damage. See Dot Damage Absorption for more information about absorption effects.



Area Cures

Area Cures heal a dot tick at the rate of:

New Dot Tick Damage = dot tick damage - Cure effectiveness


For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot.


Single Cure

The amount of poison/disease tick a doctor can cure with a single target cure pack:

Cure Amount = [ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )


Single Target cure packs use the following formula to determine if a dot is cured:

New Dot Tick Damage = dot tick damage - Cure Amount


Wound Treatment Modifier Sources Include:

  • Skill Attachment Modifiers
  • Food Modifiers
  • Clothing Modifiers

Source References

Source Source in Context