Difference between revisions of "Cure Disease Effectiveness (Game Mechanics)"
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== Game Mechanics == | == Game Mechanics == | ||
+ | A dot is cured and removed from the target if the New Dot Tick Damage results in 0 or less than 0, | ||
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− | + | Note: Dot cure effectiveness checks are made after dot absorption value checks, therefore if a dot did 1000 damage per tick and faced against an absorption effect (or buff) of 25%, the new tick damage becomes 750. Once the new tick damage is established, then it is processed to be affected by cure effectiveness resulting in the final dot damage. See [[Dot Damage Absorption (Game Mechanics)|Dot Damage Absorption]] for more information about absorption effects. | |
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+ | '''Area Cures''' | ||
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+ | Area Cures heal a dot tick at the rate of: | ||
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+ | '''New Dot Tick Damage = dot tick damage - Cure effectiveness''' | ||
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For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot. | For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot. | ||
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'''Single Cure''' | '''Single Cure''' | ||
− | The amount of poison/disease tick a doctor can cure = | + | The amount of poison/disease tick a doctor can cure with a single target cure pack: |
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+ | Cure Amount = '''[ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )''' | ||
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− | + | Single Target cure packs use the following formula to determine if a dot is cured: | |
+ | '''New Dot Tick Damage = dot tick damage - Cure Amount''' | ||
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* Skill Attachment Modifiers | * Skill Attachment Modifiers | ||
* Food Modifiers | * Food Modifiers | ||
+ | * Clothing Modifiers | ||
==Source References== | ==Source References== |
Latest revision as of 11:39, 11 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsA dot is cured and removed from the target if the New Dot Tick Damage results in 0 or less than 0,
Area Cures heal a dot tick at the rate of: New Dot Tick Damage = dot tick damage - Cure effectiveness
Single Cure The amount of poison/disease tick a doctor can cure with a single target cure pack: Cure Amount = [ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )
New Dot Tick Damage = dot tick damage - Cure Amount
Wound Treatment Modifier Sources Include:
Source References
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