Difference between revisions of "Cure Disease Effectiveness (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
 
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== Game Mechanics ==
 
== Game Mechanics ==
  
 +
A dot is cured and removed from the target if the New Dot Tick Damage results in 0 or less than 0,
  
'''Area Cures'''
 
  
Area Cure would heal a dot tick at the rate of
+
Note: Dot cure effectiveness checks are made after dot absorption value checks, therefore if a dot did 1000 damage per tick and faced against an absorption effect (or buff) of 25%, the new tick damage becomes 750. Once the new tick damage is established, then it is processed to be affected by cure effectiveness resulting in the final dot damage. See [[Dot Damage Absorption (Game Mechanics)|Dot Damage Absorption]] for more information about absorption effects.
  
'''new tick damage = dot tick damage - Cure effectiveness'''
 
  
if new tick damage reaches 0 then the dot is cured.
+
 
 +
 
 +
'''Area Cures'''
 +
 
 +
Area Cures heal a dot tick at the rate of:
 +
 
 +
'''New Dot Tick Damage = dot tick damage - Cure effectiveness'''
 +
  
 
For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot.
 
For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot.
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'''Single Cure'''
 
'''Single Cure'''
  
The amount of poison/disease tick a doctor can cure =
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The amount of poison/disease tick a doctor can cure with a single target cure pack:
 +
 
 +
Cure Amount = '''[ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )'''
 +
 
  
'''[ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )'''
+
Single Target cure packs use the following formula to determine if a dot is cured:
  
 +
'''New Dot Tick Damage = dot tick damage - Cure Amount'''
  
  
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* Skill Attachment Modifiers
 
* Skill Attachment Modifiers
 
* Food Modifiers
 
* Food Modifiers
 +
* Clothing Modifiers
  
 
==Source References==
 
==Source References==

Latest revision as of 11:39, 11 September 2009




Game Mechanics - Mechanics Category

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50% This document has been partially completed.

Mechanics This document is about game mechanics.

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Game Mechanics

A dot is cured and removed from the target if the New Dot Tick Damage results in 0 or less than 0,


Note: Dot cure effectiveness checks are made after dot absorption value checks, therefore if a dot did 1000 damage per tick and faced against an absorption effect (or buff) of 25%, the new tick damage becomes 750. Once the new tick damage is established, then it is processed to be affected by cure effectiveness resulting in the final dot damage. See Dot Damage Absorption for more information about absorption effects.



Area Cures

Area Cures heal a dot tick at the rate of:

New Dot Tick Damage = dot tick damage - Cure effectiveness


For example, a 300 per tick dot facing a 200 cure effectiveness results in a 100 per tick dot.


Single Cure

The amount of poison/disease tick a doctor can cure with a single target cure pack:

Cure Amount = [ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )


Single Target cure packs use the following formula to determine if a dot is cured:

New Dot Tick Damage = dot tick damage - Cure Amount


Wound Treatment Modifier Sources Include:

  • Skill Attachment Modifiers
  • Food Modifiers
  • Clothing Modifiers

Source References

Source Source in Context