Difference between revisions of "Cure Disease Effectiveness (Game Mechanics)"
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== Game Mechanics == | == Game Mechanics == | ||
− | A dot is cured and removed from the target if the New Tick Damage results in 0 or less than 0, | + | A dot is cured and removed from the target if the New Dot Tick Damage results in 0 or less than 0, |
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Area Cures heal a dot tick at the rate of: | Area Cures heal a dot tick at the rate of: | ||
− | New Dot Tick Damage = | + | '''New Dot Tick Damage = dot tick damage - Cure effectiveness''' |
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Cure Amount = '''[ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )''' | Cure Amount = '''[ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )''' | ||
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+ | Single Target cure packs use the following formula to determine if a dot is cured: | ||
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+ | '''New Dot Tick Damage = dot tick damage - Cure Amount''' | ||
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* Skill Attachment Modifiers | * Skill Attachment Modifiers | ||
* Food Modifiers | * Food Modifiers | ||
+ | * Clothing Modifiers | ||
==Source References== | ==Source References== |
Latest revision as of 11:39, 11 September 2009
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Game Mechanics - Mechanics Category
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Game MechanicsA dot is cured and removed from the target if the New Dot Tick Damage results in 0 or less than 0,
Area Cures heal a dot tick at the rate of: New Dot Tick Damage = dot tick damage - Cure effectiveness
Single Cure The amount of poison/disease tick a doctor can cure with a single target cure pack: Cure Amount = [ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )
New Dot Tick Damage = dot tick damage - Cure Amount
Wound Treatment Modifier Sources Include:
Source References
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