Difference between revisions of "Cure Disease Effectiveness (Game Mechanics)"
(→Game Mechanics) |
(→Game Mechanics) |
||
Line 36: | Line 36: | ||
== Game Mechanics == | == Game Mechanics == | ||
− | A dot is cured and removed from the target if the New Tick Damage results in 0 or less than 0, | + | A dot is cured and removed from the target if the New Dot Tick Damage results in 0 or less than 0, |
− | + | ||
− | + | ||
Line 50: | Line 48: | ||
Area Cures heal a dot tick at the rate of: | Area Cures heal a dot tick at the rate of: | ||
− | New Dot Tick Damage = | + | '''New Dot Tick Damage = dot tick damage - Cure effectiveness''' |
Line 63: | Line 61: | ||
Cure Amount = '''[ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )''' | Cure Amount = '''[ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )''' | ||
+ | |||
+ | Single Target cure packs use the following formula to determine if a dot is cured: | ||
+ | |||
+ | '''New Dot Tick Damage = dot tick damage - Cure Amount''' | ||
Latest revision as of 11:39, 11 September 2009
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Game MechanicsA dot is cured and removed from the target if the New Dot Tick Damage results in 0 or less than 0,
Area Cures heal a dot tick at the rate of: New Dot Tick Damage = dot tick damage - Cure effectiveness
Single Cure The amount of poison/disease tick a doctor can cure with a single target cure pack: Cure Amount = [ cure effectiveness ] x ( 1 + ( ( wound treatment mod / 100 ) )
New Dot Tick Damage = dot tick damage - Cure Amount
Wound Treatment Modifier Sources Include:
Source References
|