Difference between revisions of "Mind Heal Wound Calculation (Game Mechanics)"

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== Game Mechanics ==
 
== Game Mechanics ==
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Heal mind has a base wound amount of 40 to mind, focus and willpower and a base battle fatigue amount of 9. Battle fatigue on the combat medic will increase the number of wounds incurred for each heal.
 
Heal mind has a base wound amount of 40 to mind, focus and willpower and a base battle fatigue amount of 9. Battle fatigue on the combat medic will increase the number of wounds incurred for each heal.
  
base wounds * ((100 + BF) / 100)
+
wounds = base wounds * ((100 + BF) / 100)
  
 
You will incur:
 
You will incur:
  
000 BF: 40 mind wounds
+
000 BF: 40 mind wounds<br>
100 BF: 80 mind wounds
+
100 BF: 80 mind wounds<br>
200 BF: 120 mind wounds
+
200 BF: 120 mind wounds<br>
300 BF: 160 mind wounds
+
300 BF: 160 mind wounds<br>
  
 
bf incurred =
 
bf incurred =

Latest revision as of 19:44, 11 September 2009




Game Mechanics - Mechanics Category

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50% This document has been partially completed.

Mechanics This document is about game mechanics.

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  • 100% - page has been reviewed and compared against enough sources to the extent that there is reasonable confidence that the game feature is completely documented.

Game Mechanics

Heal mind has a base wound amount of 40 to mind, focus and willpower and a base battle fatigue amount of 9. Battle fatigue on the combat medic will increase the number of wounds incurred for each heal.

wounds = base wounds * ((100 + BF) / 100)

You will incur:

000 BF: 40 mind wounds
100 BF: 80 mind wounds
200 BF: 120 mind wounds
300 BF: 160 mind wounds

bf incurred =

base wounds x 0.225

Source References

Source Source in Context