Difference between revisions of "Avoid Scans (Ability)"
(→Ability Breakdown & Details) |
(→Ability Breakdown & Details) |
||
Line 37: | Line 37: | ||
− | Ever since the GCW meta game was introduced faction players are now always in one of three states, Special Forces (PvP enabled), Combatant (PvE enabled), or On Leave (to all intents and purposes neutral). Players that are On Leave can be scanned by NPC forces of opposing factions and if discovered will have their status changed to that of Combatant and attacked. | + | Ever since the GCW meta game was introduced faction players are now always in one of three states, Special Forces (PvP enabled), Combatant (PvE enabled), or On Leave (to all intents and purposes neutral). Players that are On Leave can be scanned by NPC forces of opposing factions for contraband or to check if the player is of the enemy faction;and if discovered will have their status changed to that of Combatant and attacked. |
+ | Contraband consists of: | ||
− | Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband | + | * Rebel Faction Equipment |
+ | * Spice | ||
+ | * Sliced weapons and armor | ||
+ | |||
+ | Player items are not confiscated. “Crackdowns” occur in the wilderness from imperial probe droids and imperial troopers. “Shakedowns” look for covert rebels and occur in Planetary Cantinas (not player Cantinas) | ||
+ | |||
+ | |||
+ | Novice Smugglers with “underworld” abilities will have a 15% chance to evade faction and contraband scans plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%. Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses. In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m). | ||
Line 54: | Line 62: | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Latest revision as of 01:20, 12 September 2009
Ability - Avoid Scans
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
DescriptionAbility Description...
|
Related Tags
|
System Messages
Ability Breakdown & Details
Ever since the GCW meta game was introduced faction players are now always in one of three states, Special Forces (PvP enabled), Combatant (PvE enabled), or On Leave (to all intents and purposes neutral). Players that are On Leave can be scanned by NPC forces of opposing factions for contraband or to check if the player is of the enemy faction;and if discovered will have their status changed to that of Combatant and attacked.
Contraband consists of:
- Rebel Faction Equipment
- Spice
- Sliced weapons and armor
Player items are not confiscated. “Crackdowns” occur in the wilderness from imperial probe droids and imperial troopers. “Shakedowns” look for covert rebels and occur in Planetary Cantinas (not player Cantinas)
Novice Smugglers with “underworld” abilities will have a 15% chance to evade faction and contraband scans plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%. Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses. In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m).
Chance to evade Contraband and Faction scans
Novice Smuggler : 15%
Underworld I : 15%
Underworld II : 15%
Underworld III : 15%
Underworld IV : 15%
Master Smuggler : 20%
Ability FlowSource References
|
Ability HAM Costs
Ability Multipliers
|