Difference between revisions of "Feign Death (Ability)"

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(Ability Breakdown & Details)
(Combat Chat Spam)
 
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||feign_fail||/string/en/||cbt_spam.stf||internal_command_string||You prepare to take a hit in order to feign incapacitation, but you're not in the right frame of mind.|| ||
 
||feign_fail||/string/en/||cbt_spam.stf||internal_command_string||You prepare to take a hit in order to feign incapacitation, but you're not in the right frame of mind.|| ||
 
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||feign_get_hit||/string/en/||cbt_spam.stf||internal_command_string||You prepare to take a hit in order to feign incapacitation.|| ||
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||feign_get_hit||/string/en/||cbt_spam.stf||internal_command_string||You prepare to take a hit in order to feign incapacitation.|| ||[[Feign hit (Example)|Example]]
 
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Latest revision as of 20:28, 11 September 2011

Ability - Feign Death

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Description

/feigndeath: This command allows the smuggler the ability to pretend he has been incapacitated. Enemies might just leave the smuggler alone...

Command: /feignDeath
CommandQueue Entry: feigndeath (4906C303)

Related Tags

75% This document is nearing completion.

Ability This document relates to Player Abilities.

Smuggler This document is related to the Smuggler Profession.

Ability Breakdown & Details

Feign Death


Once a player gives the feign death command it goes into their command queue. The next time they are hit after Feign is queued up, they will perform an incapacitation animation. The player will stay down until they choose to get up by giving a stand or posture change command. Players have to wait for a period of at least 5 seconds after they have initiated a feign death before they can take another action that would clear feign death such as standing back up. MOBs will not attack players while they are in this feign death state (although AOE shots from NPCs and Creatures can and will cause "real" incapacitation; if this happens 3 times in a row then the player is killed. After the player initiate a feign death, the NPC's and creatures will lose interest and eventually wander back to their lair. They will however re-aggro the player if they are still nearby when the player exits the feign death state. Players under feign death can be immediately death blowed by hostile players. HAM does regenerate while under feign death, presumably at the same rate that prone regeneration occurs.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
feign_fail_single /string/en/ cbt_spam.stf internal_command_string You fail to feign death! Example
feign_get_hit_single /string/en/ cbt_spam.stf internal_command_string You prepare to feign death! Example
feign_no_combat /string/en/ combat_effects.stf internal_command_string You must be in combat to feign death. Example

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message
feign_fail /string/en/ cbt_spam.stf internal_command_string You prepare to take a hit in order to feign incapacitation, but you're not in the right frame of mind.
feign_get_hit /string/en/ cbt_spam.stf internal_command_string You prepare to take a hit in order to feign incapacitation. Example

Fly Text

Formula(s)

Formula needed =

1. Base success rate and
2. Success rate vs multiple attackers

Source References

Source Source in Context
Source 1 Source 1

Ability HAM Costs

Modifier Value
Health Cost 200
Action Cost 200
Mind Cost 200
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0