Difference between revisions of "Force of Will (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Steps Involved with Force of Will)
(Steps Involved with Force of Will)
 
(3 intermediate revisions by the same user not shown)
Line 28: Line 28:
  
 
== Steps Involved with Force of Will ==
 
== Steps Involved with Force of Will ==
 +
 +
 +
  
 
'''Player executes force of will'''
 
'''Player executes force of will'''
Line 40: Line 43:
 
Success Roll Function
 
Success Roll Function
  
* :If delta is less than 10, the character will sustain 100 wounds to  
+
* If delta is less than 10, the character will sustain 100 wounds to  
 
:each pool and 100 battle fatigue
 
:each pool and 100 battle fatigue
  
* :: If delta greater than or = 10 & less than 40, temporary reductions  
+
* If delta greater than or = 10 & less than 40, temporary reductions  
::of 200pts to all pools will be applied (5min) and 100 battle fatigue
+
:of 200pts to all pools will be applied (5min) and 100 battle fatigue
  
* If delta greater than or = 40 & less than 70, temporary reductions  
+
* If delta greater than or = 40 & less than 70, temporary reductions  
of 100pts to all pools will be applied (5min)
+
:of 100pts to all pools will be applied (5min)
  
* If delta greater than or = 70, no negative effects are applied to the character
+
* If delta greater than or = 70, no negative effects are applied to the character
  
  
Line 59: Line 62:
 
* A 1 hour reuse timer is applied
 
* A 1 hour reuse timer is applied
  
 
</pre>
 
  
  

Latest revision as of 01:35, 13 September 2009

Ability - Force of Will

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/forceofwill: This meditative art allows the incapacitated user to attempt to channel their mental energies back into their conscious mind thereby returning the user to an activate state much sooner than normally attainable.

Command: /forceOfWill
CommandQueue Entry: forceofwill (2EF7EE38)

Related Tags

25% This document has been partially completed.


Ability This document relates to Player Abilities.

Teras Kasi This document is related to the Teras Kasi Profession.

Ability Breakdown & Details

To use Force of will a player has to be currently incapacitated. Force of will grants a Chance to instantly recover from incapacitation. Upon success, character stands and HAM is equalized (remaining HAM is distributed evenly between pools). Players are only given One chance to succeed per incapacitation. A 60 minute timer begins after a successful attempt, but failure does not start the timer. If a player dies, the force of will timer is automatically reset.


Steps Involved with Force of Will

Player executes force of will

  • Die Roll d100 is made
  • If the roll is less than 5, automatic failure
  • If the roll is greater than the character's meditation skill mod: failure
  • If roll less than or equal to the character's meditation skill mod: success

If the character fails the skill roll, he/she will remain incapacitated per normal rules and will be unable to use the command for the duration of that incapacitation. If the character succeeds, the roll delta (skill mod - original d100 roll) is passed to the function where the following occurs:

Success Roll Function

  • If delta is less than 10, the character will sustain 100 wounds to
each pool and 100 battle fatigue
  • If delta greater than or = 10 & less than 40, temporary reductions
of 200pts to all pools will be applied (5min) and 100 battle fatigue
  • If delta greater than or = 40 & less than 70, temporary reductions
of 100pts to all pools will be applied (5min)
  • If delta greater than or = 70, no negative effects are applied to the character


After the success roll function has processed, the remaining events process through


  • An effect similar to the Zabrak innate "equalize" is applied to the character
  • A 1 hour reuse timer is applied



Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Notes Examples
forceofwill /string/en/ teraskasi.stf internal_command_string Via supreme fortitude, you return from the brink of unconsciousness. Example
forceofwill_crit_fail /string/en/ teraskasi.stf internal_command_string You strain to bring yourself back to consciousness. Example
forceofwill_exceptional /string/en/ teraskasi.stf internal_command_string Through precise focus and concentration, you recapacitate with nominal side effects. Example
forceofwill_fail /string/en/ teraskasi.stf internal_command_string You must be incapacitated to perform that command. Example
forceofwill_lost /string/en/ teraskasi.stf internal_command_string You have already expired your opportunity for forced recapacitation. Example
forceofwill_marginal /string/en/ teraskasi.stf internal_command_string A strong sense of fatigue overcomes you as you return to consciousness. Example
forceofwill_normal /string/en/ teraskasi.stf internal_command_string You recapacitate with a marginal groginess. Example
forceofwill_unavailable /string/en/ teraskasi.stf internal_command_string Force of Will is unavailable for %TO Example
forceofwill_unsuccessful /string/en/ teraskasi.stf internal_command_string You are unable to keep yourself centered, and become lost in unconsciousness. Example

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

Source References

Source Source in Context
Source 1 [Source 1]
Source 2 Source 2
Source 3 [Source 3]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0