Difference between revisions of "R.I.S. Armor Left Bicep (Schematic)"

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==Details==
 
==Details==
 
 
{{CraftingSpec
 
{{CraftingSpec
|R.I.S. Armor Left Bicep
+
|R.I.S. Armor Left Bicep|R.I.S Armor is a heavy, but flexible armor which can be crafted by only the most proficient armorsmiths.  Armor can vary greatly in its effectiveness depending on the type of materials used and the quality of the armorsmith. To wear this armor, double click on it from your inventory. This type of armor has encumberance and will decrease some of your maximum statistics when worn.|45|Clothing and Armor Crafting Tool and Clothing and Armor Crafting Station|1|836|877|Armor Crafting|Armor|Arm Armor|Master Armorsmith
|Schematic Description
+
|45
+
|Clothing and Armor Crafting Tool and Clothing and Armor Crafting Station
+
|1
+
|Schematic Granted XP
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|836
+
|Armor Crafting
+
|Armor
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|Master Armorsmith
+
 
}}
 
}}
  
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{|align="center"
 
{|align="center"
 
|-
 
|-
||{{D25%}}
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||{{D75%}}
 
|-
 
|-
 
||{{ProfessionTagOther|Armorsmith}}
 
||{{ProfessionTagOther|Armorsmith}}
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{{ExperimentalProps
 
{{ExperimentalProps
 
|ExpProperty01    = Experimental Durability
 
|ExpProperty01    = Experimental Durability
|ExpSubProperty01 = Armor Action Encumberance
+
|ExpSubProperty01 = Armor Action Encumbrance
 
|attribute01a    = Malleability
 
|attribute01a    = Malleability
 
|value01a        = 50%
 
|value01a        = 50%
 
|attribute01b    = Overall Quality
 
|attribute01b    = Overall Quality
 
|value01b        = 50%
 
|value01b        = 50%
|ExpSubProperty02 = Armor Health Encumberance
+
|ExpSubProperty02 = Armor Health Encumbrance
 
|attribute02a    = Malleability
 
|attribute02a    = Malleability
 
|value02a        = 50%
 
|value02a        = 50%
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|attribute03b    = Unit Toughness
 
|attribute03b    = Unit Toughness
 
|value03b        = 50%
 
|value03b        = 50%
|ExpSubProperty04 = Armor Mind Encumberance
+
|ExpSubProperty04 = Armor Mind Encumbrance
 
|attribute04a    = Malleability
 
|attribute04a    = Malleability
 
|value04a        = 50%
 
|value04a        = 50%
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== Schematic Image 1 (Ingredients) ==
 
== Schematic Image 1 (Ingredients) ==
  
 +
Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.
  
 +
1. Auxiliary Coverage<br>
 +
2. Body<br>
 +
3. Inner Liner<br>
 +
4. Hardware and Attachments<br>
 +
5. Bindings and Reinforcement<br>
 +
6. Padding<br>
 +
7. Armor<br>
 +
8. Load-bearing Harness<br>
 +
9. Reinforcement<br>
  
Note: Post 2003, armor and armor component items changed  
+
Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.
 
+
experimentation properties. The new layout of the experimental  
+
 
+
properties is the following:
+
 
+
* Experimental Durability
+
** Armor Action Encumberance
+
*** 50% MA
+
*** 50% OQ
+
** Armor Health Encumberance
+
*** 50% MA
+
*** 50% OQ
+
** Armor Integrity
+
*** 50% OQ
+
*** 50% UT
+
** Armor Mind Encumberance
+
*** 50% MA
+
*** 50% OQ
+
 
+
* Experimental Quality
+
** Armor Effectiveness
+
*** 50% OQ
+
*** 50% SR
+
 
+
* Experimental Resistance
+
** Armor Special Effectiveness
+
*** 50% OQ
+
*** 50% SR
+
  
* Misc
 
** Armor Special Integrity
 
*** 50% OQ
 
*** 50% SR
 
  
 
{| align="center"
 
{| align="center"
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{| align="center"
 
{| align="center"
 
|-
 
|-
||[[Image:SchematicImageName(Item2).jpg|200px]]
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||[[Image:RISLBicep2.jpg|200px]]
 
|}
 
|}
 
|valign=top|
 
|valign=top|

Latest revision as of 17:20, 9 July 2010





Schematic - R.I.S. Armor Left Bicep

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: R.I.S. Armor Left Bicep
Data: R.I.S Armor is a heavy, but flexible armor which can be crafted by only the most proficient armorsmiths. Armor can vary greatly in its effectiveness depending on the type of materials used and the quality of the armorsmith. To wear this armor, double click on it from your inventory. This type of armor has encumberance and will decrease some of your maximum statistics when worn.
Complexity: 45
Required Tool: Clothing and Armor Crafting Tool and Clothing and Armor Crafting Station
Schematic Data Size: 1
Granted XP: 836
Practice XP: 877
XP Type: Armor Crafting
Crafting Tool Tab: Armor
Item Category: Arm Armor
Skill Required: Master Armorsmith


Schematic

Res gemstone.png
Auxiliary Coverage
Vendusii Crystal Amorphous Gemstone 150
Res fuel petrochem solid.png
Body
Known Solid Petrochemical Fuel 75
Res inorganic.png
Inner Liner
Talusian Fiberplast 65
Res aluminum.png
Hardware and Attachments
Chromium Aluminum 50
Res copper.png
Bindings and Reinforcement
Platinite Copper 40
Res hide.png
Padding
Rori Wooly Hide 30
Res component.png
Armor
R.I.S Armor Segment 1
Res component.png
Load-bearing Harness
Synthethic Cloth 1
Res component.png
Reinforcement
Giant Dune Kimogila Scales 1


Related Tags

75% This document is nearing completion.

Armorsmith This document is related to the Armorsmith Profession.

Schematic This document relates to a schematic.

Experimental Properties



Experimental Durability
Armor Action Encumbrance
Malleability 50%
Overall Quality 50%
Armor Health Encumbrance
Malleability 50%
Overall Quality 50%
Armor Integrity
Overall Quality 50%
Unit Toughness 50%
Armor Mind Encumbrance
Malleability 50%
Overall Quality 50%
Experimental Quality
Armor Effectiveness
Overall Quality 50%
Shock Resistance 50%
Experimental Resistance
Armor Special Effectiveness
Overall Quality 50%
Shock Resistance 50%
Misc
Armor Special Integrity
Overall Quality 50%
Shock Resistance 50%

Schematic Image 1 (Ingredients)

Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel.

1. Auxiliary Coverage
2. Body
3. Inner Liner
4. Hardware and Attachments
5. Bindings and Reinforcement
6. Padding
7. Armor
8. Load-bearing Harness
9. Reinforcement

Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above.


200px

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

200px

Item Image 1

RISLBicep.jpg

Item Image 2

RISLBicep2.jpg

Source References

Source Source in Context
RIS Armor Source 1 http://web.archive.org/web/20050106173228/http://swgexplorer.dras.us/risss.1.jpg
RIS Armor Source 2 http://swgcraft.net/forum/showthread.php?p=68911