Difference between revisions of "R.I.S. Armor Boots (Schematic)"
From SWGANH Wiki
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==Details== | ==Details== | ||
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{{CraftingSpec | {{CraftingSpec | ||
− | |R.I.S. Armor Boots | + | |R.I.S. Armor Boots|R.I.S Armor is a heavy, but flexible armor which can be crafted by only the most proficient armorsmiths. Armor can vary greatly in its effectiveness depending on the type of materials used and the quality of the armorsmith. To wear this armor, double click on it from your inventory. This type of armor has encumberance and will decrease some of your maximum statistics when worn.|45|Clothing and Armor Crafting Tool and Clothing and Armor Crafting Station|1|836|877|Armor Crafting|Armor|Foot Armor|Master Armorsmith |
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− | |Clothing and Armor Crafting Tool and Clothing and Armor Crafting Station | + | |
− | |1 | + | |
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− | |836 | + | |
− | |Armor Crafting | + | |
− | |Armor | + | |
− | |Master Armorsmith | + | |
}} | }} | ||
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{|align="center" | {|align="center" | ||
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− | ||{{ | + | ||{{D75%}} |
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||{{ProfessionTagOther|Armorsmith}} | ||{{ProfessionTagOther|Armorsmith}} | ||
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{{ExperimentalProps | {{ExperimentalProps | ||
|ExpProperty01 = Experimental Durability | |ExpProperty01 = Experimental Durability | ||
− | |ExpSubProperty01 = Armor Action | + | |ExpSubProperty01 = Armor Action Encumbrance |
|attribute01a = Malleability | |attribute01a = Malleability | ||
|value01a = 50% | |value01a = 50% | ||
|attribute01b = Overall Quality | |attribute01b = Overall Quality | ||
|value01b = 50% | |value01b = 50% | ||
− | |ExpSubProperty02 = Armor Health | + | |ExpSubProperty02 = Armor Health Encumbrance |
|attribute02a = Malleability | |attribute02a = Malleability | ||
|value02a = 50% | |value02a = 50% | ||
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|attribute03b = Unit Toughness | |attribute03b = Unit Toughness | ||
|value03b = 50% | |value03b = 50% | ||
− | |ExpSubProperty04 = Armor Mind | + | |ExpSubProperty04 = Armor Mind Encumbrance |
|attribute04a = Malleability | |attribute04a = Malleability | ||
|value04a = 50% | |value04a = 50% | ||
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== Schematic Image 1 (Ingredients) == | == Schematic Image 1 (Ingredients) == | ||
+ | Note: Post 2003, the new armor ingredient slots for armors where changed to be consistent with requiring 1 synthetic cloth and 1 reinforced fiber panel. | ||
+ | 1. Auxiliary Coverage<br> | ||
+ | 2. Body<br> | ||
+ | 3. Inner Liner<br> | ||
+ | 4. Hardware and Attachments<br> | ||
+ | 5. Bindings and Reinforcement<br> | ||
+ | 6. Padding<br> | ||
+ | 7. Armor<br> | ||
+ | 8. Load-bearing Harness<br> | ||
+ | 9. Reinforcement<br> | ||
− | Note: Post 2003, armor and armor component items changed | + | Note: Post 2003, armor and armor component items changed experimentation properties. The new layout of the experimental properties is shown above. |
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− | experimentation properties. The new layout of the experimental | + | |
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{| align="center" | {| align="center" | ||
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| SourcePage02 = RIS Armor Source 2 | | SourcePage02 = RIS Armor Source 2 | ||
| OriginalPageLink02 = http://swgcraft.net/forum/showthread.php?p=68911 | | OriginalPageLink02 = http://swgcraft.net/forum/showthread.php?p=68911 | ||
− | | SourcePage03 = | + | | SourcePage03 = 2 |
− | | OriginalPageLink03 = | + | | OriginalPageLink03 = http://www.ellatha.com/swg/images.asp?id=19&page=1&title=R.I.S.%20Armor%20Boots&cat=27 |
| SourcePage04 = | | SourcePage04 = | ||
| OriginalPageLink04 = | | OriginalPageLink04 = |
Latest revision as of 14:54, 9 July 2010
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Schematic - R.I.S. Armor Boots
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