Difference between revisions of "Last Ditch (Ability)"
(New page: {{PageHeader|Ability|Last Ditch}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == A single powerful shot made with precise aim. The last ditch shot takes a lot...) |
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{{PageHeader|Ability|Last Ditch}} | {{PageHeader|Ability|Last Ditch}} | ||
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{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
|- | |- | ||
|valign=top| | |valign=top| | ||
== Description == | == Description == | ||
− | A single powerful shot made with precise aim. The last ditch shot takes a lot out of the person firing it and makes the delay until their next action very high. | + | /lastditch <target>: A single powerful shot made with precise aim. The last ditch shot takes a lot out of the person firing it and makes the delay until their next action very high. |
− | + | <br><br>'''Command:''' /lastDitch | |
+ | <br>'''CommandQueue Entry:''' '''[[lastditch (29D6FF40)]]''' | ||
|valign=top| | |valign=top| | ||
+ | |||
== Related Tags == | == Related Tags == | ||
{| | {| | ||
+ | |- | ||
+ | ||{{D0%}} | ||
|- | |- | ||
||{{Ability}} | ||{{Ability}} | ||
|- | |- | ||
− | ||{{Smuggler}} | + | ||{{ProfessionTagOther|Smuggler}} |
+ | |- | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | = Ability Breakdown & Details = | ||
+ | |||
+ | This is a single target ranged attack. | ||
+ | |||
+ | {| border="0" width="100%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | |||
+ | ==Ability Flow== | ||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | <graphviz> | ||
+ | digraph G | ||
+ | { | ||
+ | rankdir = LR; | ||
+ | node [shape=record, width=.2, height=.2]; | ||
+ | node [width=1]; | ||
+ | node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", | ||
+ | |||
+ | fontcolor="#929292", URL="Test101"]; | ||
+ | node2 [color="orange", label = "Step 02", style="bold", fontname="arial", | ||
+ | |||
+ | fontcolor="#458CAF", URL="Test102"]; | ||
+ | node3 [color="orange", label = "Step 03", style="bold", fontname="arial", | ||
+ | |||
+ | fontcolor="#458CAF", URL="Test101"]; | ||
+ | node1 -> node2:w [color="#929292"]; | ||
+ | node2:w -> node3:e [color="#515FCA", constraint=false]; | ||
+ | } | ||
+ | </graphviz> | ||
+ | |} | ||
+ | ==System Messages== | ||
+ | |||
+ | ==SUI Prompt== | ||
+ | |||
+ | ==Combat Chat Spam== | ||
+ | |||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other | ||
+ | |||
+ | Player's Message''' | ||
+ | |- align="center" | ||
+ | || | ||
+ | lastditch_block | ||
+ | || | ||
+ | /string/en/ | ||
+ | || | ||
+ | cbt_spam.stf | ||
+ | || | ||
+ | internal_command_string | ||
+ | || | ||
+ | You use Last Ditch Attack on %TT for %DI points of damage, but %ST blocks it! | ||
+ | || | ||
+ | %TU uses Last Ditch Attack on you for %DI points of damage, but you block it! | ||
+ | || | ||
+ | %TU uses Last Ditch Attack on %TT for %DI points of damage, but %ST blocks it! | ||
+ | |||
+ | |- align="center" | ||
+ | |||
+ | ||lastditch_counter | ||
+ | || | ||
+ | /string/en/ | ||
+ | || | ||
+ | cbt_spam.stf | ||
+ | || | ||
+ | internal_command_string | ||
+ | || | ||
+ | You use Last Ditch Attack on %TT for %DI points of damage, but %ST counterattacks! | ||
+ | || | ||
+ | %TU uses Last Ditch Attack on you for %DI points of damage, but you counterattack! | ||
+ | || | ||
+ | %TU uses Last Ditch Attack on %TT for %DI points of damage, but %ST counterattacks! | ||
+ | |||
+ | |- align="center" | ||
+ | |||
+ | ||lastditch_evade | ||
+ | ||/string/en/ | ||
+ | ||cbt_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||You use Last Ditch Attack on %TT for %DI points of damage, but %ST evades it. | ||
+ | ||%TU uses Last Ditch Attack on you for %DI points of damage, but you evade it. | ||
+ | ||%TU uses Last Ditch Attack on %TT for %DI points of damage, but %ST evades it. | ||
+ | |||
+ | |- align="center" | ||
+ | |||
+ | |||
+ | ||lastditch_hit | ||
+ | ||/string/en/ | ||
+ | ||cbt_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||You use Last Ditch Attack on %TT for %DI points of damage! | ||
+ | ||%TU uses Last Ditch Attack on you for %DI points of damage! | ||
+ | ||%TU uses Last Ditch Attack on %TT for %DI points of damage! | ||
+ | |||
+ | |- align="center" | ||
+ | |||
+ | ||lastditch_miss | ||
+ | ||/string/en/ | ||
+ | ||cbt_spam.stf | ||
+ | ||internal_command_string | ||
+ | ||Your Last Ditch Attack misses %TT. | ||
+ | ||%TU's Last Ditch Attack misses you. | ||
+ | ||%TU's Last Ditch Attack misses %TT. | ||
+ | |||
+ | |- | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ==Fly Text== | ||
+ | |||
+ | ==Formula(s)== | ||
+ | |||
+ | * '''1 + 1 = 3''' | ||
+ | |||
+ | * '''2 - 2 + 2 = 3''' | ||
+ | |||
+ | ==Source References== | ||
+ | |||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="150px"|'''Source'''||width="450px"|'''Source in Context''' | ||
+ | |- align="center" | ||
+ | ||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]] | ||
+ | |||
+ | |- | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |valign="top"| | ||
+ | |||
+ | == Ability HAM Costs == | ||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''Modifier'''||'''Value''' | ||
+ | |- | ||
+ | ||Health Cost||align="center" |0 | ||
+ | |- | ||
+ | ||Action Cost||align="center" |0 | ||
+ | |- | ||
+ | ||Mind Cost||align="center" |0 | ||
+ | |- | ||
+ | ||Force Cost||align="center" |0 | ||
+ | |- | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | == Ability Multipliers == | ||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="100px"|'''Modifier'''||'''Value''' | ||
+ | |- | ||
+ | ||Health cost||align="center" |0.5 | ||
+ | |- | ||
+ | ||Action cost||align="center" |1.25 | ||
+ | |- | ||
+ | ||Mind cost||align="center" |0.5 | ||
+ | |- | ||
+ | ||Force cost||align="center" |0 | ||
+ | |- | ||
+ | ||Damage||align="center" |6.0 | ||
+ | |- | ||
+ | ||Delay Time||align="center" |4.0 | ||
|- | |- | ||
+ | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 14:10, 29 August 2007
Ability - Last Ditch
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Description/lastditch <target>: A single powerful shot made with precise aim. The last ditch shot takes a lot out of the person firing it and makes the delay until their next action very high.
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Related Tags
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Ability Breakdown & Details
This is a single target ranged attack.
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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