Difference between revisions of "Advanced Dispersal Mechanism (Schematic)"
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|ExpProperty01 = Experimental Charges | |ExpProperty01 = Experimental Charges | ||
|ExpSubProperty01 = Charges | |ExpSubProperty01 = Charges | ||
− | |attribute01a = | + | |attribute01a = Decay Resistance |
− | |value01a = | + | |value01a = 25% |
− | |attribute01b = | + | |attribute01b = Overall quality |
− | |value01b = | + | |value01b = 75% |
|ExpSubProperty02 = Effective Range | |ExpSubProperty02 = Effective Range | ||
− | |attribute02a = | + | |attribute02a = Decay Resistance |
|value02a = 33% | |value02a = 33% | ||
|attribute02b = Overall quality | |attribute02b = Overall quality | ||
Line 58: | Line 58: | ||
|ExpProperty03 = Experimental Effectiveness | |ExpProperty03 = Experimental Effectiveness | ||
|ExpSubProperty03 = Area Effect | |ExpSubProperty03 = Area Effect | ||
− | |attribute03a = | + | |attribute03a = Decay Resistance |
|value03a = 33% | |value03a = 33% | ||
|attribute03b = Overall quality | |attribute03b = Overall quality | ||
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== Schematic Image 1 (Ingredients) == | == Schematic Image 1 (Ingredients) == | ||
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+ | NOTE: Patch 4 led to Combat Medic items using Decay Resistance and Overall Quality for experimentation. | ||
{| align="center" | {| align="center" | ||
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Latest revision as of 18:35, 29 May 2010
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Schematic - Advanced Dispersal Mechanism
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Mark the completion status based upon the following criteria: 1. 0% if text only or nothing at all. Experimental Properties
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