Difference between revisions of "Active Biosensors (Schematic)"

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|ExpSubProperty01 = Mod One
 
|ExpSubProperty01 = Mod One
 
|attribute01a    = Flavor
 
|attribute01a    = Flavor
|value01a        = 33%
+
|value01a        = 20%
 
|attribute01b    = Overall quality
 
|attribute01b    = Overall quality
|value01b        = 33%
+
|value01b        = 50%
 
|attribute01c    = Potential Energy
 
|attribute01c    = Potential Energy
|value01c        = 33%
+
|value01c        = 30%
 
|ExpSubProperty02 = Mod Two
 
|ExpSubProperty02 = Mod Two
 
|attribute02a    = Flavor
 
|attribute02a    = Flavor
|value02a        = 33%
+
|value02a        = 20%
 
|attribute02b    = Overall quality
 
|attribute02b    = Overall quality
|value02b        = 33%
+
|value02b        = 50%
 
|attribute02c    = Potential Energy
 
|attribute02c    = Potential Energy
|value02c        = 33%
+
|value02c        = 30%
 
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}}
 
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== Schematic Image 1 (Ingredients) ==
 
== Schematic Image 1 (Ingredients) ==
 
NOTE: Experimental properties were changed with the CU to the ones listed in this screenshot.  The correct values are shown above.
 
 
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==Schematic Image 3 (Attributes 2) ==
 
==Schematic Image 3 (Attributes 2) ==
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NOTE: Although schematics from the PreCU era list the experimentation attributes at 33%, actual testing showed them to be as listed above.  (CU era schematics showed the correct percentages.) [http://www.spraticnet.com/forums/viewtopic.php?f=19&t=2754]
 
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Latest revision as of 10:47, 10 June 2010





Schematic - Active Biosensors

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: Active Biosensors
Data: Microminiature remote sensors of Corellian design pervade these clothing patches. They transmit bioinformatic telemetry to a medic's instruments, improving speed and accuracy in the treatment of a victim.

(Casual Clothing made using this component gets a bonus to the Injury & Wound Healing skill modifiers.)

Complexity: 26
Required Tool: Requires Specialized Crafting Tool and Crafting Station
Schematic Data Size: 1
Granted XP: 170
Practice XP: 178
XP Type: Bio-Engineer Crafting
Crafting Tool Tab: Tissue
Item Category: Tissue Component
Skill Required: Tissue Engineering IV


Schematic

Res creature food.png
Protein Base
Creature Food 20
Res flora structural.png
Suspesion Compound
Flora Structural 20
Res meat.png
Hormone Reactive Agent
Insect Meat 25
Res meat.png
Pheromone Enhancers
Wild Meat 10

Related Tags

75% This document is nearing completion.

Bio-Engineer This document is related to the Bio-Engineer Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties



Experimental Effectiveness
Mod One
Flavor 20%
Overall quality 50%
Potential Energy 30%
Mod Two
Flavor 20%
Overall quality 50%
Potential Energy 30%

Schematic Image 1 (Ingredients)

ActiveBiosensors-Schematic-CU.jpg

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

NOTE: Although schematics from the PreCU era list the experimentation attributes at 33%, actual testing showed them to be as listed above. (CU era schematics showed the correct percentages.) [1]

ActiveBiosensorsSWGC.jpg

Item Image 1

200px

Item Image 2

200px

Source References

Source Source in Context
1 http://swg.allakhazam.com/db/abilities.html?swgability=1069
2 http://web.archive.org/web/20050307100849/www.swgcraft.com/showschem.php?id=abiosens