Difference between revisions of "Active Tranquilizers (Schematic)"

From SWGANH Wiki
Jump to: navigation, search
(Schematic Image 3 (Attributes 2))
 
Line 91: Line 91:
 
==Schematic Image 3 (Attributes 2) ==
 
==Schematic Image 3 (Attributes 2) ==
  
NOTE: Although schematics from the PreCU era list the experimentation attributes at 33%, actual testing showed them to be as listed above.  (CU era schematics showed the correct percentages.)
+
NOTE: Although schematics from the PreCU era list the experimentation attributes at 33%, actual testing showed them to be as listed above.  (CU era schematics showed the correct percentages.) [http://www.spraticnet.com/forums/viewtopic.php?f=19&t=2754]
 
{| align="center"
 
{| align="center"
 
|-
 
|-

Latest revision as of 10:45, 10 June 2010





Schematic - Active Tranquilizers

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Details

Name: ActiveTranquilizers
Data: These highly complex sensors, worn as patches on clothing, can identify a nearby animal and produce pheromones that target the animal's sympathetic nervous system. This calms the animal, possibly even during combat.

(Casual Clothing made using this component gets a bonus to the Taming Wild & Vicious Creatures skill modifiers.)

Complexity: 25
Required Tool: Requires Specialized Crafting Tool and Crafting Station
Schematic Data Size: 1
Granted XP: 160
Practice XP: 168
XP Type: Bio-Engineer Crafting
Crafting Tool Tab: Tissue
Item Category: Tissue Component
Skill Required: Tissue Engineering IV


Schematic

Res creature food.png
Protein Base
Creature Food 20
Res milk.png
Bioactive Fluid
Milk 25
Res bone.png
Resonation Material
Bone 25
Res meat.png
Pheromone Enhancers
Reptilian Meat 10

Related Tags

75% This document is nearing completion.

Bio-Engineer This document is related to the Bio-Engineer Profession.

Schematic This document relates to a schematic.


Completion Key

Mark the completion status based upon the following criteria:

1. 0% if text only or nothing at all.

2. 25% if there is text plus: schematic pic, or 2nd source, or item pic only

3. 50% if any 2 of these are present: Schematic pic, 2nd Source, Item Pic, text.

4. 75% if 1 schematic pic, 1 item pic and text

5. 100% if 1 schematic pic , 2nd Source, Item Pic, and Text.

Experimental Properties



Experimental Effectiveness
Mod One
Flavor 20%
Overall quality 50%
Potential Energy 30%
Mod Two
Flavor 20%
Overall quality 50%
Potential Energy 30%

Schematic Image 1 (Ingredients)

ActiveTranquilizers-Schematic-CU.jpg

Schematic Image 2 (Attributes 1)

200px

Schematic Image 3 (Attributes 2)

NOTE: Although schematics from the PreCU era list the experimentation attributes at 33%, actual testing showed them to be as listed above. (CU era schematics showed the correct percentages.) [1]

ActiveTranquilizersSWGC.jpg

Item Image 1

200px

Item Image 2

200px

Source References

Source Source in Context
1 http://swg.allakhazam.com/db/abilities.html?swgability=1070
2 http://web.archive.org/web/20050307100107/http://www.swgcraft.com/showschem.php?id=atranq