Difference between revisions of "Unarmed Center Of Being Efficacy (Skill Modifier)"

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= Skill Mod Details =
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Center of being is affected by the skill modifiers center of being efficacy and duration. Each melee profession has its own set of mods that apply only to them. The effect of center of being efficacy determines the chance of the center of being triggering a defensive effect such as block/dodge/counterattack. Efficacy mods act just like their profession based mods in that +10 polearm efficacy relates to +10 block. A pikeman gets +115 efficacy and has a block of 115. This means that with COB running the pikeman effectively doubles the chance of the block ability going off. The profession specific mods only work if you equip a weapon that is from the profession that gives the skill. For example you will only dodge if you’re holding a pistol or one-hand melee weapon, or block using a pole-arm or rifle, or counterattack using a carbine or two-hand melee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant.
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Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point.
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Example: Master fencer = 105 dodge
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105 dodge = 22% chance to dodge
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Likewise for center of being efficacy modifiers:
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One-handed Melee Center Of Being Efficacy: 115 = 24%
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If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.
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== Formulas ==
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== Sources ==
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==Source References==
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|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
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||[[CenterofBeing_Source1|Source1]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=613478902&t=497253&sid=955e9834878e36de3262f751ca5a9292 Source1]]
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||[[CenterofBeing_Source2|Source2]]||[[http://soe.lithium.com/swg/board/message?board.id=carabineer&message.id=41136&query.id=80817#M41136 Source2]]
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||[[CenterofBeing_Source3|Source3]]||[[http://swgforums.swganh.org/viewtopic.php?search_id=1071122644&t=145694&sid=955e9834878e36de3262f751ca5a9292 Source3]]
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||[[CenterofBeing_Source4|Source4]]||[[CenterofBeingContext_Source4|Source4]]
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||[[CenterofBeing_Source5|Source5]]||[[somelink2 Source5]]
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||[[CenterofBeing_Source6|Source6]]||[[http://soe.lithium.com/board/message?board.id=rifleman&message.id=60841 Source6]]
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Latest revision as of 06:42, 18 September 2007

Skill Modifier - Unarmed Center of Being Efficacy

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Description

This skill mod controls the efficacy of Center of Being when fighting unarmed.

Related Tags

75% This document is nearing completion.

Skill Modifier This document is relates to a Skill Modifier.

Brawler This document is related to the Brawler Profession.

Teras Kasi This document is related to the Teras Kasi Profession.

Skill Mod Details

Center of being is affected by the skill modifiers center of being efficacy and duration. Each melee profession has its own set of mods that apply only to them. The effect of center of being efficacy determines the chance of the center of being triggering a defensive effect such as block/dodge/counterattack. Efficacy mods act just like their profession based mods in that +10 polearm efficacy relates to +10 block. A pikeman gets +115 efficacy and has a block of 115. This means that with COB running the pikeman effectively doubles the chance of the block ability going off. The profession specific mods only work if you equip a weapon that is from the profession that gives the skill. For example you will only dodge if you’re holding a pistol or one-hand melee weapon, or block using a pole-arm or rifle, or counterattack using a carbine or two-hand melee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant.


Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point.

Example: Master fencer = 105 dodge

105 dodge = 22% chance to dodge


Likewise for center of being efficacy modifiers:

One-handed Melee Center Of Being Efficacy: 115 = 24%


If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.


Formulas

Sources

Source References

Source Source in Context
Source1 [Source1]
Source2 [Source2]
Source3 [Source3]
Source4 Source4
Source5 somelink2 Source5
Source6 [Source6]