Difference between revisions of "Premium Auctions (Ability)"

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== Description ==
 
== Description ==
 
For an additional fee, you can place a premium auction on the bazaar. These are highlighted and get better placement, allowing them to draw more attention.
 
For an additional fee, you can place a premium auction on the bazaar. These are highlighted and get better placement, allowing them to draw more attention.
 
+
<br><br>'''Command:''' /command
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<br>'''CommandQueue Entry:''' '''[[CommandQueue Link Goes Here]]'''
 
|valign=top|
 
|valign=top|
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== Related Tags ==
 
== Related Tags ==
{|
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{| align="center"
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|-
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||{{D0%}}
 
|-
 
|-
 
||{{Ability}}
 
||{{Ability}}
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||{{ProfessionTagOther|Artisan}}
 
||{{ProfessionTagOther|Artisan}}
 
|-
 
|-
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||{{ProfessionTagOther|Merchant}}
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|-
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|}
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|}
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= Ability Breakdown & Details =
 +
 +
 +
This skill will allow you to place premium auctions on the bazaar for a higher fee than standard auctions. The auctions are flagged to make them stand out more in the bazaar listings and they are sorted at the top of every page.  A 100 credit fee is applied when adding an item as premium.
 +
 +
{| border="0" width="100%" cellpadding=6
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|-
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|valign=top|
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==Ability Flow==
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{| align="center"
 +
|-
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||
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<graphviz>
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digraph G
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{
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        rankdir = LR;
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        node [shape=record, width=.2, height=.2];
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        node [width=1];
 +
        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
 +
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
 +
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
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        node1 -> node2:w [color="#929292"];
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        node2:w -> node3:e [color="#515FCA", constraint=false];
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}
 +
</graphviz>
 +
|}
 +
==System Messages==
 +
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{| align="center"
 +
|-
 +
||
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{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Prompt'''
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|-
 +
||ID Value
 +
||/path/goes/here/
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||filename.stf
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||internal_command_string
 +
||System Message Text
 +
||Prompt Number
 +
|-
 +
|}
 +
|}
 +
 +
==SUI Prompt==
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 +
{| align="center"
 +
|-
 +
||
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{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
 +
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''SUI Button Label'''||'''Window Contents'''
 +
 +
|- align="center"
 +
||1
 +
||/path/goes/here
 +
||filename.stf
 +
||Internal SUI label
 +
||SUI Window Title
 +
||SUI Window Description
 +
||SUI Button Label
 +
||SUI Window Contents
 +
 +
|-
 +
|}
 +
|}
 +
 +
==Combat Chat Spam==
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 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
 +
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message'''
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|- align="center"
 +
||
 +
ID Value
 +
||
 +
/path/goes/here/
 +
||
 +
filename.stf
 +
||
 +
internal_command_string
 +
||
 +
System Message Text
 +
||
 +
test
 +
||
 +
test3
 +
 +
|-
 +
|}
 +
|}
 +
 +
==Fly Text==
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 +
{| align="center"
 +
|-
 +
||
 +
{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
 +
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
 +
|-align="center"
 +
||ID Value
 +
||/path/goes/here/
 +
||filename.stf
 +
||internal_command_string
 +
||System Message Text
 +
|-
 +
|}
 +
|}
 +
 +
==Formula(s)==
 +
 +
* '''1 + 1 = 3'''
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 +
* '''2 - 2 + 2 = 3'''
 +
 +
==Source References==
 +
 +
{| align="center"
 +
|-
 +
||
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{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
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|width="150px"|'''Source'''||width="650px"|'''Source in Context'''
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|- align="center"
 +
||[[Berserk_Source1|Source1]]||Source1
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|- align="center"
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||[[Berserk_Source2|Source2]]||Source2
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|-
 +
|}
 +
|}
 +
 +
|valign="top"|
 +
 +
== Ability HAM Costs ==
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{| align="center"
 +
|-
 +
||
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{| class="wikitable"
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|- align="center" style="background-color:#ffffcc;"
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|width="100px"|'''Modifier'''||'''Value'''
 +
|-
 +
||Health Cost||align="center" |0
 +
|-
 +
||Action Cost||align="center" |0
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|-
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||Mind Cost||align="center" |0
 +
|-
 +
||Force Cost||align="center" |0
 +
|-
 +
|}
 +
|}
 +
== Ability Multipliers ==
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{| align="center"
 +
|-
 +
||
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{| class="wikitable"
 +
|- align="center" style="background-color:#ffffcc;"
 +
|width="100px"|'''Modifier'''||'''Value'''
 +
|-
 +
||Health cost||align="center" |0
 +
|-
 +
||Action cost||align="center" |0
 +
|-
 +
||Mind cost||align="center" |0
 +
|-
 +
||Force cost||align="center" |0
 +
|-
 +
||Damage||align="center" |0
 +
|-
 +
||Delay Time||align="center" |0
 +
|-
 +
|}
 
|}
 
|}
 
|}
 
|}

Latest revision as of 06:32, 7 September 2007

Ability - Premium Auctions

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

For an additional fee, you can place a premium auction on the bazaar. These are highlighted and get better placement, allowing them to draw more attention.

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Artisan This document is related to the Artisan Profession.

Merchant This document is related to the Merchant Profession.

Ability Breakdown & Details

This skill will allow you to place premium auctions on the bazaar for a higher fee than standard auctions. The auctions are flagged to make them stand out more in the bazaar listings and they are sorted at the top of every page. A 100 credit fee is applied when adding an item as premium.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Prompt
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text Prompt Number

SUI Prompt

ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
1 /path/goes/here filename.stf Internal SUI label SUI Window Title SUI Window Description SUI Button Label SUI Window Contents

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 Source1
Source2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0