Difference between revisions of "GameServerLagResponse"

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Latest revision as of 09:01, 30 March 2012

Client Packet - GameServerLagResponse (789A4E0A)

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Struct


SHORT Op Count
INT Opcode

Variable Descriptions


Opperand_Count = 1

Opcode = 789A4E0A


  • Description:

This packet is used by the client to determine the lag time to the game serverd.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

01 00       // Op Count
78 9A 4E 0A // GameServerLagResponse