Difference between revisions of "ShowCombatText (0000045A)"
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| − | + | {{PageHeader|Object Controller|showCombatText (0000045A)}} | |
| + | |||
| + | {| border="0" width="90%" cellpadding=6 | ||
| + | |- | ||
| + | |valign=top| | ||
| + | ===Struct=== | ||
| + | ---- | ||
| + | |||
| + | |||
| + | |||
| + | {| align="center" | ||
| + | |- | ||
| + | || | ||
| + | {| class="wikitable" | ||
| + | |{{Long}}|'''Character ID''' | ||
| + | |- | ||
| + | |{{int}}|'''Spacer''' | ||
| + | |- | ||
| + | |{{Long}}|'''Defender ID''' | ||
| + | |- | ||
| + | |{{Long}}|'''Attacker ID''' | ||
| + | |- | ||
| + | |{{Ascii}}|'''Output text''' | ||
| + | |- | ||
| + | |{{int}}|'''Spacer''' | ||
| + | |- | ||
| + | |{{Ascii}}|'''Output text''' | ||
| + | |- | ||
| + | |{{Int}}|'''Scale''' | ||
| + | |- | ||
| + | |{{Int}}|'''Text color''' | ||
| + | |- | ||
| + | |{{Short}}|'''flag''' | ||
| + | |- | ||
| + | |} | ||
| + | |} | ||
| + | |||
| + | ===Variable Descriptions=== | ||
| + | ---- | ||
| + | controllerID = '''0000045A''' | ||
| + | ---- | ||
| + | |||
| + | |valign=top| | ||
| + | |||
| + | ===Tags=== | ||
| + | ---- | ||
| + | {| align="center" | ||
| + | |- | ||
| + | ||{{ObjControllerMessageTag}} | ||
| + | |- | ||
| + | ||{{100%}} | ||
| + | |- | ||
| + | |} | ||
| + | |} | ||
| + | |||
| + | |||
| + | * Struct work and research by cAble (Researcher). | ||
| + | * CU packet Struct. Likly to be same in precu. | ||
| + | * Flag always appears as 01 with "miss" | ||
| + | * Text colour can be RGB: FFF = white | ||
| + | * This object controller appears to only sent the sting "miss. in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white. | ||
| + | |||
| + | <pre> | ||
| + | |||
| + | 05 00 #Operand | ||
| + | 46 5E CE 80 #Obj COn | ||
| + | 0B 00 00 00 #Unknown INT | ||
| + | 5A 04 00 00 #enum: showCombatText | ||
| + | |||
| + | 1D 03 1E E3 1A 00 00 00 #Character ID | ||
| + | |||
| + | 00 00 00 00 #Spacer | ||
| + | |||
| + | ED D7 88 80 1E 00 00 00 #Defender ID | ||
| + | 1D 03 1E E3 1A 00 00 00 #Attacker ID | ||
| + | |||
| + | 0E 00 #StringSize | ||
| + | 63 6F 6D 62 61 74 5F 65 66 66 65 63 74 73 = combat_effects | ||
| + | |||
| + | 00 00 00 00 #StringSpacer | ||
| + | |||
| + | 04 00 #StringSize | ||
| + | 6D 69 73 73 = miss | ||
| + | 00 00 00 00 | ||
| + | |||
| + | 00 00 C0 3F #scale | ||
| + | FF FF FF #white = string colour | ||
| + | 01 #flag | ||
| + | |||
| + | </pre> | ||
Latest revision as of 18:39, 6 January 2014
Object Controller - showCombatText (0000045A)
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Struct
Variable DescriptionscontrollerID = 0000045A |
Tags
|
- Struct work and research by cAble (Researcher).
- CU packet Struct. Likly to be same in precu.
- Flag always appears as 01 with "miss"
- Text colour can be RGB: FFF = white
- This object controller appears to only sent the sting "miss. in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white.
05 00 #Operand 46 5E CE 80 #Obj COn 0B 00 00 00 #Unknown INT 5A 04 00 00 #enum: showCombatText 1D 03 1E E3 1A 00 00 00 #Character ID 00 00 00 00 #Spacer ED D7 88 80 1E 00 00 00 #Defender ID 1D 03 1E E3 1A 00 00 00 #Attacker ID 0E 00 #StringSize 63 6F 6D 62 61 74 5F 65 66 66 65 63 74 73 = combat_effects 00 00 00 00 #StringSpacer 04 00 #StringSize 6D 69 73 73 = miss 00 00 00 00 00 00 C0 3F #scale FF FF FF #white = string colour 01 #flag