Difference between revisions of "ShowCombatText (0000045A)"
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− | + | {{PageHeader|Object Controller|showCombatText (0000045A)}} | |
+ | |||
+ | {| border="0" width="90%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
+ | ===Struct=== | ||
+ | ---- | ||
+ | |||
+ | |||
+ | |||
+ | {| align="center" | ||
+ | |- | ||
+ | || | ||
+ | {| class="wikitable" | ||
+ | |{{Long}}|'''Character ID''' | ||
+ | |- | ||
+ | |{{int}}|'''Spacer''' | ||
+ | |- | ||
+ | |{{Long}}|'''Defender ID''' | ||
+ | |- | ||
+ | |{{Long}}|'''Attacker ID''' | ||
+ | |- | ||
+ | |{{Ascii}}|'''Output text''' | ||
+ | |- | ||
+ | |{{int}}|'''Spacer''' | ||
+ | |- | ||
+ | |{{Ascii}}|'''Output text''' | ||
+ | |- | ||
+ | |{{Int}}|'''Scale''' | ||
+ | |- | ||
+ | |{{Int}}|'''Text color''' | ||
+ | |- | ||
+ | |{{Short}}|'''flag''' | ||
+ | |- | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ===Variable Descriptions=== | ||
+ | ---- | ||
+ | controllerID = '''0000045A''' | ||
+ | ---- | ||
+ | |||
+ | |valign=top| | ||
+ | |||
+ | ===Tags=== | ||
+ | ---- | ||
+ | {| align="center" | ||
+ | |- | ||
+ | ||{{ObjControllerMessageTag}} | ||
+ | |- | ||
+ | ||{{100%}} | ||
+ | |- | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | |||
+ | * Struct work and research by cAble (Researcher). | ||
+ | * CU packet Struct. Likly to be same in precu. | ||
+ | * Flag always appears as 01 with "miss" | ||
+ | * Text colour can be RGB: FFF = white | ||
+ | * This object controller appears to only sent the sting "miss. in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white. | ||
+ | |||
+ | <pre> | ||
+ | |||
+ | 05 00 #Operand | ||
+ | 46 5E CE 80 #Obj COn | ||
+ | 0B 00 00 00 #Unknown INT | ||
+ | 5A 04 00 00 #enum: showCombatText | ||
+ | |||
+ | 1D 03 1E E3 1A 00 00 00 #Character ID | ||
+ | |||
+ | 00 00 00 00 #Spacer | ||
+ | |||
+ | ED D7 88 80 1E 00 00 00 #Defender ID | ||
+ | 1D 03 1E E3 1A 00 00 00 #Attacker ID | ||
+ | |||
+ | 0E 00 #StringSize | ||
+ | 63 6F 6D 62 61 74 5F 65 66 66 65 63 74 73 = combat_effects | ||
+ | |||
+ | 00 00 00 00 #StringSpacer | ||
+ | |||
+ | 04 00 #StringSize | ||
+ | 6D 69 73 73 = miss | ||
+ | 00 00 00 00 | ||
+ | |||
+ | 00 00 C0 3F #scale | ||
+ | FF FF FF #white = string colour | ||
+ | 01 #flag | ||
+ | |||
+ | </pre> |
Latest revision as of 18:39, 6 January 2014
Object Controller - showCombatText (0000045A)
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Struct
Variable DescriptionscontrollerID = 0000045A |
Tags
|
- Struct work and research by cAble (Researcher).
- CU packet Struct. Likly to be same in precu.
- Flag always appears as 01 with "miss"
- Text colour can be RGB: FFF = white
- This object controller appears to only sent the sting "miss. in captures. Needs further testing, given that other messages involving "invalid target" etc appear in white.
05 00 #Operand 46 5E CE 80 #Obj COn 0B 00 00 00 #Unknown INT 5A 04 00 00 #enum: showCombatText 1D 03 1E E3 1A 00 00 00 #Character ID 00 00 00 00 #Spacer ED D7 88 80 1E 00 00 00 #Defender ID 1D 03 1E E3 1A 00 00 00 #Attacker ID 0E 00 #StringSize 63 6F 6D 62 61 74 5F 65 66 66 65 63 74 73 = combat_effects 00 00 00 00 #StringSpacer 04 00 #StringSize 6D 69 73 73 = miss 00 00 00 00 00 00 C0 3F #scale FF FF FF #white = string colour 01 #flag