Difference between revisions of "INSO"
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=DataFlow= | =DataFlow= | ||
+ | {| align="center" | ||
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+ | |width="600"| | ||
{{PacketFlow|Resource Container Object| | {{PacketFlow|Resource Container Object| | ||
<graphviz> | <graphviz> | ||
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</graphviz> | </graphviz> | ||
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=Description= | =Description= | ||
− | The | + | The INSO Object creates the temporary building fence where houses / factories are build. |
− | The creation process begins with | + | The creation process begins with a [[SceneCreateObjectByCrc|'''SceneCreateObjectByCrc''']], then the main data is sent through an [[INSO03|'''INSO03''']] and an [[INSO06|'''INSO06''']] packet, an [[UpdatePvpStatusMessage|'''UpdatePvpStatusMessage''']]. The Object initialization will be completed through sending the [[SceneEndBaselines|'''SceneEndBaselines''']] |
− | + | The updatePvpStatusMessage might have had an historical use when it was still planned to do the actual construction work on site through miners or crafters, so that a construction work of the other faction could be destroyed, but else there is no apparent need for this packet as it does just fine without it. | |
− | + | Initialization of the Object starts through sending the [[SceneCreateObjectByCrc|'''SceneCreateObjectByCrc''']] the crc sent is the crc of the shared_construction_installation_base.iff 2073410C. | |
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− | Initialization of the Object starts through sending the [[SceneCreateObjectByCrc|'''SceneCreateObjectByCrc''']] the crc sent is the crc of the | + | |
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Latest revision as of 07:16, 9 June 2007
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DataFlow
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Description
The INSO Object creates the temporary building fence where houses / factories are build.
The creation process begins with a SceneCreateObjectByCrc, then the main data is sent through an INSO03 and an INSO06 packet, an UpdatePvpStatusMessage. The Object initialization will be completed through sending the SceneEndBaselines
The updatePvpStatusMessage might have had an historical use when it was still planned to do the actual construction work on site through miners or crafters, so that a construction work of the other faction could be destroyed, but else there is no apparent need for this packet as it does just fine without it.
Initialization of the Object starts through sending the SceneCreateObjectByCrc the crc sent is the crc of the shared_construction_installation_base.iff 2073410C.