Difference between revisions of "Guilds"
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'''Step1: The Setup''' | '''Step1: The Setup''' | ||
− | :When each player zones into a region regardless if they are part of a guild or not they get the GILD 3. It contains a list of all the guild id and tags for every guild on the server. This packet can sometimes get very large but its used so that when someone has a guild tag displayed you see it. | + | :When each player zones into a region regardless if they are part of a guild or not they get the GILD 3. It contains a list of all the guild id and tags for every guild on the server. This packet can sometimes get very large but its used so that when someone has a guild tag displayed you see it. How this works is that when a player is a member of a guild there is a variable in the CREO6 that contains the id of the guild they belong too. It uses the information in the GILD3 to know what tag to display next to their name. |
Revision as of 17:24, 5 July 2007
A short guide from the packet perspective on to how to tie the many systems of the swg client together to achieve guilds.
Step1: The Setup
- When each player zones into a region regardless if they are part of a guild or not they get the GILD 3. It contains a list of all the guild id and tags for every guild on the server. This packet can sometimes get very large but its used so that when someone has a guild tag displayed you see it. How this works is that when a player is a member of a guild there is a variable in the CREO6 that contains the id of the guild they belong too. It uses the information in the GILD3 to know what tag to display next to their name.