Difference between revisions of "PlayMusicMessage"

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(Sample Packet)
(Sample Packet)
Line 62: Line 62:
 
8A 0D 27 04              // PlayMusicMessage
 
8A 0D 27 04              // PlayMusicMessage
 
20 00                    // sting count
 
20 00                    // sting count
73 6F 75 6E 64 2F       // sound/
+
73 6F 75 6E 64 2F                               // sound/
6D 75 73 69 63 5F 61 63 71 5F // music_acq_
+
6D 75 73 69 63 5F 61 63 71 5F                   // music_acq_
62 6F 75 6E 74 79 68 75 6E 74 65 72 2E 73 6E 64 bountyhunter.snd
+
62 6F 75 6E 74 79 68 75 6E 74 65 72 2E 73 6E 64 // bountyhunter.snd
 
00 00 00 00  
 
00 00 00 00  
 
00 00 00 00
 
00 00 00 00

Revision as of 14:11, 3 August 2007


Struct


SHORT Operand_Count
INT Opcode
A_STRING SoundFile String
LONG 00 00 00 00 00 00 00 00
INT 01 00 00 00
BYTE 00

Variable Descriptions


Opperand_Count = 5

Opcode = 04270D8A


  • Sound String:
string of location to .snd file to play example: sound/music_mission_complete.snd
ObjectID (always 00)
boolean int?
byte flag?

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Code

Insert Code Snippet Here...

Sample Packet

05 00 
8A 0D 27 04              // PlayMusicMessage
20 00                    // sting count
73 6F 75 6E 64 2F                               // sound/
6D 75 73 69 63 5F 61 63 71 5F                   // music_acq_
62 6F 75 6E 74 79 68 75 6E 74 65 72 2E 73 6E 64 // bountyhunter.snd
00 00 00 00 
00 00 00 00
01 00 00 00  // might be a play loop or repeat flag or number of times to play
00