Difference between revisions of "PLAY08"
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(New page: __NOTOC__ {|align="center" |- ||{{PLAYArchitectureNAV}} |- |} {| border="0" width="90%" cellpadding=6 |- |valign=top| ===BaseLine Struct=== ---- <pre> </pre> ===Deltas Struct=== ---- ...) |
(→Sample Packet) |
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---- | ---- | ||
<pre> | <pre> | ||
− | + | 07 00 | |
+ | //================================XPList | ||
+ | 03 00 00 00 //ListSize | ||
+ | 00 00 00 00 //UpdateCounter | ||
+ | |||
+ | 00 //Delta Padding 01 - remove, 00 - set, 02 - set (not intended to be used.. same as 00) | ||
+ | 0E 00 | ||
+ | 63 6F 6D 62 61 74 5F 67 65 6E 65 72 61 6C // combat_general | ||
+ | 64 00 00 00 //Value (Ammount of XP) | ||
+ | 00 | ||
+ | 05 00 | ||
+ | 73 63 6F 75 74 //"scout" | ||
+ | A3 1C 00 00 | ||
+ | 00 | ||
+ | 0C 00 // sting count | ||
+ | 75 6E 6F 62 74 61 69 6E 61 62 6C 65 // unobtainable | ||
+ | 39 05 00 00 | ||
+ | |||
+ | //=============================Waypoint List | ||
+ | 01 00 00 00 // List Size | ||
+ | 00 00 00 00 // Update Counter | ||
+ | 00 // Delta Padding | ||
+ | AA BB 66 99 0A 00 00 00 // (waypoint object ID) | ||
+ | 00 00 00 00 // ??(JTL?) | ||
+ | 26 78 32 C3 // (FLOAT:X CORD) | ||
+ | 00 00 E0 41 // (FLOAT:Z CORD) | ||
+ | 6B 87 97 C5 // (FLOAT:Y CORD) | ||
+ | 00 00 00 00 // ??(JTL?) | ||
+ | 00 00 00 00 // ??(JTL?) | ||
+ | 58 B5 D7 AF // PlanetCRC | ||
+ | 13 00 00 00 // u-string count | ||
+ | 53 00 57 00 47 00 45 00 6D 00 75 00 27 00 73 00 20 00 46 00 | ||
+ | 69 00 72 00 73 00 74 00 20 00 53 00 74 00 65 00 70 00 // S W G E m u ' s F i r s t S t e p | ||
+ | AA BB 66 99 0A 00 00 00 //(Waypoint Object ID. again.) | ||
+ | 01 //(BYTE: Color) (1 - blue, 2 - green, 3 - orange, 4 - yellow, 5 -purple/red, 6- white, 7 -JTL) | ||
+ | 01 // (BYTE: activated flag) | ||
+ | 00 00 00 00 // Current Force | ||
+ | 00 00 00 00 // Max Force | ||
+ | 05 00 00 00 // CurrentFSQuestMask | ||
+ | 00 00 00 00 | ||
+ | 00 | ||
+ | 00 | ||
+ | 00 | ||
+ | 00 | ||
+ | 00 | ||
+ | 05 00 00 00 // CompletedFSQuestMask | ||
+ | 00 00 00 00 | ||
+ | 00 | ||
+ | 00 | ||
+ | 00 | ||
+ | 00 | ||
+ | 00 | ||
+ | 01 00 00 00 // RegularQuestJournal | ||
+ | 00 00 00 00 | ||
+ | 00 //Unused in ASM.. Might be leftover for a delta or something that they botched. | ||
+ | 92 9B 44 C5 // QuestCRC | ||
+ | 15 A8 0A 56 03 00 00 00 // Owner/Character ID? Not Used either really. | ||
+ | 04 00 // ActiveBitMask For which parts of the quest you have | ||
+ | 01 00 // CompletedBitMask For which parts of the quest you completed | ||
+ | 00 // CompletedFlag For completing the entire quest and its parts | ||
+ | 01 00 00 00 // ? no idea, some sort of counter, default value gets incremented with each | ||
+ | // new quest. Individual Quest Counter? | ||
+ | |||
</pre> | </pre> | ||
|valign=top| | |valign=top| |
Revision as of 20:05, 16 September 2007
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BaseLine StructDeltas StructSample Packet07 00 //================================XPList 03 00 00 00 //ListSize 00 00 00 00 //UpdateCounter 00 //Delta Padding 01 - remove, 00 - set, 02 - set (not intended to be used.. same as 00) 0E 00 63 6F 6D 62 61 74 5F 67 65 6E 65 72 61 6C // combat_general 64 00 00 00 //Value (Ammount of XP) 00 05 00 73 63 6F 75 74 //"scout" A3 1C 00 00 00 0C 00 // sting count 75 6E 6F 62 74 61 69 6E 61 62 6C 65 // unobtainable 39 05 00 00 //=============================Waypoint List 01 00 00 00 // List Size 00 00 00 00 // Update Counter 00 // Delta Padding AA BB 66 99 0A 00 00 00 // (waypoint object ID) 00 00 00 00 // ??(JTL?) 26 78 32 C3 // (FLOAT:X CORD) 00 00 E0 41 // (FLOAT:Z CORD) 6B 87 97 C5 // (FLOAT:Y CORD) 00 00 00 00 // ??(JTL?) 00 00 00 00 // ??(JTL?) 58 B5 D7 AF // PlanetCRC 13 00 00 00 // u-string count 53 00 57 00 47 00 45 00 6D 00 75 00 27 00 73 00 20 00 46 00 69 00 72 00 73 00 74 00 20 00 53 00 74 00 65 00 70 00 // S W G E m u ' s F i r s t S t e p AA BB 66 99 0A 00 00 00 //(Waypoint Object ID. again.) 01 //(BYTE: Color) (1 - blue, 2 - green, 3 - orange, 4 - yellow, 5 -purple/red, 6- white, 7 -JTL) 01 // (BYTE: activated flag) 00 00 00 00 // Current Force 00 00 00 00 // Max Force 05 00 00 00 // CurrentFSQuestMask 00 00 00 00 00 00 00 00 00 05 00 00 00 // CompletedFSQuestMask 00 00 00 00 00 00 00 00 00 01 00 00 00 // RegularQuestJournal 00 00 00 00 00 //Unused in ASM.. Might be leftover for a delta or something that they botched. 92 9B 44 C5 // QuestCRC 15 A8 0A 56 03 00 00 00 // Owner/Character ID? Not Used either really. 04 00 // ActiveBitMask For which parts of the quest you have 01 00 // CompletedBitMask For which parts of the quest you completed 00 // CompletedFlag For completing the entire quest and its parts 01 00 00 00 // ? no idea, some sort of counter, default value gets incremented with each // new quest. Individual Quest Counter? |
Variable DescriptionsObj_OperandCount = ??
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