Difference between revisions of "PLAY03"

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(Sample Packet)
(Sample Packet)
Line 28: Line 28:
  
 
<pre>
 
<pre>
 +
======================Xenos breaks======================================
 +
0A 00
 +
00 00 80 3F //Complexity
 +
 +
0F 00
 +
73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table
 +
00 00 00 00
 +
00 00
 +
00 00 00 00 //CustomName
 +
00 00 00 00 //Volume
 +
00 00 00 00 //GenericINT(not used with PLAY)
 +
04 00 00 00 //MyFlags (find possible values!)
 +
00 00 00 00
 +
00 00 00 00
 +
00 00 00 00
 +
00 00 00 00
 +
04 00 00 00 //MyProfile (make chart of values!)
 +
07 07 04 00
 +
01 00 00 20
 +
00 08 00 00
 +
00 10 02 00
 +
00 00 //Profession Tag
 +
00 00 00 00 //BornDate (single integer.. not processed. might need to add xx/yy/zz format in .exe)
 +
00 00 00 00 //TotalPlayTime (update every 30 seconds, count in seconds, displayed in seconds, client updates itself too).
 +
 +
//MyFlags
 +
//[INT1]
 +
//1 - LFG(can combine with HELPER)
 +
//2 - HELPER(can combine with LFG)
 +
//4 - ROLEPLAYER (no tag)
 +
//80 - AFK (overrides previous tags)
 +
//100 - LD (overrides other tags)
 +
//200 - Faction Rank(seperate tag)
 +
 +
//[INT4]
 +
//80000000 - Anonymous (no tag)
 +
 +
//MyProfile
 +
//Large List.. you will need to clear your players cache from the client to get this to display.
 +
//It saves based on what the client sets, and then caches it only sending the values to the server.
 +
//Even if the server sends new ones, the client wont display (because it is relying on the cache)
 +
==================================================
 
05 00  
 
05 00  
 
53 21 86 12 // DeltaMessage
 
53 21 86 12 // DeltaMessage

Revision as of 20:01, 16 September 2007


PLAY Packet Type QuickNav
PLAY01 - PLAY03 - PLAY06 - PLAY08 - PLAY09


BaseLine Struct



Deltas Struct


 

Sample Packet


======================Xenos breaks======================================
0A 00
00 00 80 3F //Complexity

0F 00 
73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table
00 00 00 00
00 00
00 00 00 00 //CustomName
00 00 00 00 //Volume
00 00 00 00 //GenericINT(not used with PLAY)
04 00 00 00 //MyFlags (find possible values!)
00 00 00 00
00 00 00 00
00 00 00 00
00 00 00 00
04 00 00 00 //MyProfile (make chart of values!)
07 07 04 00
01 00 00 20
00 08 00 00
00 10 02 00
00 00 //Profession Tag
00 00 00 00 //BornDate (single integer.. not processed. might need to add xx/yy/zz format in .exe)
00 00 00 00 //TotalPlayTime (update every 30 seconds, count in seconds, displayed in seconds, client updates itself too).

//MyFlags
//[INT1]
//1 - LFG(can combine with HELPER)
//2 - HELPER(can combine with LFG)
//4 - ROLEPLAYER (no tag)
//80 - AFK (overrides previous tags)
//100 - LD (overrides other tags)
//200 - Faction Rank(seperate tag)

//[INT4]
//80000000 - Anonymous (no tag)

//MyProfile
//Large List.. you will need to clear your players cache from the client to get this to display.
//It saves based on what the client sets, and then caches it only sending the values to the server.
//Even if the server sends new ones, the client wont display (because it is relying on the cache)
==================================================
05 00 
53 21 86 12 // DeltaMessage
9C 97 9A 8F 25 00 00 00  
59 41 4C 50 03 //  YALP 3
08 00 00 00 
01 00 09 00 
4A 01 00 
00 1C
=================================================

05 00 
0C 5F A7 68  // BaselineMessage
EB 28 50 B0 24 00 00 00
59 41 4C 50 03 // YALP 3
87 00 00 00 
10 00 00 00 
80 3F 
0F 00 
73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table
00 00 00 00 
00 00 00 00 
00 00 00 00 
00 00 00 00      
00 00 
04 00 00 00 
00 00 00 00 
00 00 00 00
00 00 00 00 
00 00 00 00 
04 00 00 00 
00 00 00 00 
00 00 00 00 
00 00 00 00 
00 00 00 00 
00 00 
92 08 00 00   
D6 70 04 00 
4B 00 00 00 
12 00 
66 6F 72 63 65 5F   // force_
73 65 6E 73 69 74 69 76 65 5F 31 61 // sensitive_1a
5D 82 00 00
00 00 00 00 
88 C2 01 00 
00 00 00 00 
01 00 00 00      
49

Variable Descriptions


Obj_OperandCount = ??



Tags


50% This packet has been partially reversed.