Difference between revisions of "Berserk 1 (Ability)"
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initial min damage = (100 + (250 + 75) ) x 1.5 x 1.5 = 956.25 damage | initial min damage = (100 + (250 + 75) ) x 1.5 x 1.5 = 956.25 damage | ||
− | initial max damage = (300 + (250 + 75) ) x 1.5 x 1.5 = 1406.25 damage | + | <br>initial max damage = (300 + (250 + 75) ) x 1.5 x 1.5 = 1406.25 damage |
==Source References== | ==Source References== |
Revision as of 00:13, 21 August 2007
Ability - Berserk 1
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Description/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.
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Related Tags
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Ability Breakdown & Details
Ability Flow
System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)Berserk 1 and 2 offers a damage stat value of +75. damage stats: Damage modifier for weapon style from stats (for example, Berserk, Unarmed Damage). i.e damage stat = unarmed damage mod + berserk damage amount
Example of berserk in action: Teras kasi master (+250 unarmed damage modifier) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down. damage stat = (250 + 75)
Source References
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Ability HAM Costs
Ability Multipliers
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