Difference between revisions of "Berserk 1 (Ability)"
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damage stat = (250 + 75) | damage stat = (250 + 75) | ||
+ | player unarmed base dmg = 140 min, 155 max | ||
+ | (profession dmg multiplier) = 1.5 | ||
+ | (knockdown/proned dmg bonus multiplier) = 1.5 | ||
− | + | initial min damage = (140 + 100 + (250 + 75) ) x 1.5 x 1.5 = 1271.25 damage | |
− | initial min damage = (140 + 100 + (250 + 75) ) x 1.5 | + | |
<br>initial max damage = (155 + 300 + (250 + 75) ) x 1.5 x 1.5 = 1755 damage | <br>initial max damage = (155 + 300 + (250 + 75) ) x 1.5 x 1.5 = 1755 damage | ||
Revision as of 02:34, 21 August 2007
Ability - Berserk 1
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Description/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.
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Related Tags
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Ability Breakdown & Details
Ability Flow
System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)Berserk 1 and 2 offers a damage stat value of +75. damage stats: Damage modifier for weapon style from stats (for example, Berserk, Unarmed Damage,
Example of berserk in action: Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 140-155 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down. damage stat = (250 + 75) player unarmed base dmg = 140 min, 155 max (profession dmg multiplier) = 1.5 (knockdown/proned dmg bonus multiplier) = 1.5 initial min damage = (140 + 100 + (250 + 75) ) x 1.5 x 1.5 = 1271.25 damage
Source References
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Ability HAM Costs
Ability Multipliers
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