Difference between revisions of "Berserk 1 (Ability)"

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(Ability Breakdown & Details)
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{{PageHeader|Ability|Berserk 1}}
 
{{PageHeader|Ability|Berserk 1}}
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{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
 
|-
 
|-
 
|valign=top|
 
|valign=top|
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== Description ==
 
== Description ==
 +
 
/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.
 
/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.
<br>
+
 
<br>
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* '''Command:''' /berserk1
<br>'''Command:''' /berserk1
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* '''CommandQueue Entry:''' [[CommandQueue Link Goes Here]]
<br>'''CommandQueue Entry:''' [[CommandQueue Link Goes Here]]
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[[image:Berserkstate.jpg|200px|thumb|Berserk in action]]
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|valign=top|
 
|valign=top|
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|}
 
|}
 
|}
 
|}
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{|align="center"
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|-
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||[[image:Berserkstate.jpg|200px|thumb|Berserk in action]]
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|-
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|}
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{| border="0" width="90%" cellpadding=6
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|-
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|valign=top|
  
 
= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
 
Berserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons or unarmed and once the state is on the player, the player may not use special attacks although healing actions are allowed.  
 
Berserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons or unarmed and once the state is on the player, the player may not use special attacks although healing actions are allowed.  
<br><br>
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 +
 
 
Berserk1 has a duration of 30 seconds
 
Berserk1 has a duration of 30 seconds
  
  
{| border="0" width="100%" cellpadding=6
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==Ability Flow==
|-
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|valign=top|
+
  
==Ability Flow==
 
 
{| align="center"
 
{| align="center"
 
|-
 
|-
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{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
+
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||width="200px"|'''Message'''
|-
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|- align="center"
|align="center"|
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||berserk_fail_single||/string/en/||cbt_spam.stf|| ||You fail to go berserk.
berserk_fail_single
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|- align="center"
|align="center"|
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||berserk_success_single||/string/en/||cbt_spam.stf|| ||You go berserk!
/string/en/
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|align="center"|
+
cbt_spam.stf
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|align="center"|
+
 
+
|align="center"|
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You fail to go berserk.
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|-
+
 
+
 
+
|align="center"|berserk_success_single
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|align="center"|/string/en/
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|align="center"|cbt_spam.stf
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|align="center"|
+
|align="center"|You go berserk!
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+
 
|-
 
|-
 
|}
 
|}
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|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Button3 Label'''
 
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Button3 Label'''
 
+
|- align="center"
|-
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||1||/path/goes/here||filename.stf||Internal SUI label||SUI Window Description||SUI Window Label||SUI Button Label||SUI Button Label||SUI Button Label
|align="center"|1
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|align="center"|/path/goes/here
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|align="center"|filename.stf
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|align="center"|Internal SUI label
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|align="center"|SUI Window Description
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|align="center"|SUI Window Label
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|align="center"|SUI Button Label
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|align="center"|SUI Button Label
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|align="center"|SUI Button Label
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|-
 
|-
 
|}
 
|}
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|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Other Player's Message'''
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Other Player's Message'''
 +
|- align="center"
 +
||berserk_fail||/string/en/||cbt_spam.stf|| ||You try to go berserk, but it's no use, you're too calm.||%TU seems to be trying to act angry.
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|- align="center"
 +
||berserk_success||/string/en/||cbt_spam.stf|| ||You go berserk!||%TU goes berserk!
 
|-
 
|-
|align="center"|
 
berserk_fail
 
|align="center"|
 
/string/en/
 
|align="center"|
 
cbt_spam.stf
 
|align="center"|
 
 
|align="center"|
 
You try to go berserk, but it's no use, you're too calm.
 
|align="center"|
 
%TU seems to be trying to act angry.
 
|-
 
 
 
|align="center"|berserk_success
 
|align="center"|/string/en/
 
|align="center"|cbt_spam.stf
 
|align="center"|
 
|align="center"|You go berserk!
 
|align="center"|%TU goes berserk!
 
 
|-
 
 
 
|}
 
|}
 
|}
 
|}
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|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
 
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''
|-
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|- align="center"
|align="center"|go_berserk||align="center"|/string/en/||align="center"|combat_effects.stf||align="center"|internal_command_string||align="center"|+Berserk+
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||go_berserk|||/string/en/|||combat_effects.stf|||internal_command_string|||+Berserk+
|-
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|- align="center"
|align="center"|no_berserk
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||no_berserk||/string/en/||combat_effects.stf|| ||-Berserk-
|align="center"|/string/en/
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|}
|align="center"|combat_effects.stf
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|align="center"|
+
|align="center"|-Berserk-
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+
 
|}
 
|}
  
 
==Formula(s)==
 
==Formula(s)==
  
''
+
''One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon.  This damage range is 140-155 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.''
One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon.  This damage range is 140-155 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.''
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+
  
  
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damage stats: Damage modifier for weapon style from stats (for example, '''Berserk''', Unarmed Damage,   
 
damage stats: Damage modifier for weapon style from stats (for example, '''Berserk''', Unarmed Damage,   
  
<br>'''damage stat = unarmed damage mod + berserk damage amount
+
<br>'''damage stat = unarmed damage mod + berserk damage amount'''
 
+
<br>
+
 
+
+
'''
+
  
 
*initial min damage = ( player base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus
 
*initial min damage = ( player base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus
  
 
*initial max damage = ( player base unarmed damage max + damageweapon max damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus
 
*initial max damage = ( player base unarmed damage max + damageweapon max damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus
 
 
 
  
  
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{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
 
+
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
|align="center" valign="center"|'''Source'''
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|- align="center"
|align="center" valign="center"|'''Source in Context'''
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||[[Berserk_Source1|Source1]]||[[http://swgforums.swganh.org/viewtopic.php?t=111631&sid=955e9834878e36de3262f751ca5a9292 Source1]]
|- valign="center" align="center"
+
|- align="center"
|align="center" valign="top" |
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||[[Berserk_Source2|Source2]]||[[http://www.teraskasi.net/tkm_skills.html Source2]]
[[Berserk_Source1|Source1]]
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|align="center" valign="top" |
+
[[http://swgforums.swganh.org/viewtopic.php?t=111631&sid=955e9834878e36de3262f751ca5a9292 Source1]]
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+
 
|-
 
|-
|- valign="center" align="center"
 
|align="center" valign="top" |
 
[[Berserk_Source2|Source2]]
 
|align="center" valign="top" |
 
[[http://www.teraskasi.net/tkm_skills.html Source2]]
 
|-
 
 
 
 
 
 
 
|}
 
|}
 
|}
 
|}
  
|valign="top"|
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|valign=top|
  
 
== Ability HAM Costs ==
 
== Ability HAM Costs ==
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{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="100px"|'''Modifier'''||'''Value'''
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|width="200px"|'''Modifier'''||'''Value'''
 
|-
 
|-
 
||Health Cost||align="center" |81
 
||Health Cost||align="center" |81

Revision as of 12:00, 21 August 2007

Ability - Berserk 1

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Description

/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.

Related Tags

Ability This document relates to Player Abilities.

Brawler This document is related to the Brawler Profession.

Berserk in action

Ability Breakdown & Details

Berserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons or unarmed and once the state is on the player, the player may not use special attacks although healing actions are allowed.


Berserk1 has a duration of 30 seconds


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
berserk_fail_single /string/en/ cbt_spam.stf You fail to go berserk.
berserk_success_single /string/en/ cbt_spam.stf You go berserk!

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label


Combat Chat Spam

ID Path Filename Trigger Message Other Player's Message
berserk_fail /string/en/ cbt_spam.stf You try to go berserk, but it's no use, you're too calm. %TU seems to be trying to act angry.
berserk_success /string/en/ cbt_spam.stf You go berserk! %TU goes berserk!

Fly Text

ID Path Filename Trigger Message
go_berserk /string/en/ combat_effects.stf internal_command_string +Berserk+
no_berserk /string/en/ combat_effects.stf -Berserk-

Formula(s)

One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is 140-155 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.


Berserk 1 and 2 offers a damage stat value of +75.

damage stats: Damage modifier for weapon style from stats (for example, Berserk, Unarmed Damage,


damage stat = unarmed damage mod + berserk damage amount

  • initial min damage = ( player base unarmed damage min + damageweapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
  • initial max damage = ( player base unarmed damage max + damageweapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus


Example of berserk in action:

Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 140-155 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down.

damage stat = (250 + 75)
player unarmed base dmg = 140 min, 155 max
(profession damage mod) = 1.5
(posture damage bonus multiplier) = 1.5

initial min damage = (140 + 100 + (250 + 75) ) x 1.5 x 1.5 = 1271.25 damage
initial max damage = (155 + 300 + (250 + 75) ) x 1.5 x 1.5 = 1755 damage

Source References

Source Source in Context
Source1 [Source1]
Source2 [Source2]

Ability HAM Costs

Modifier Value
Health Cost 81
Action Cost 54
Mind Cost 4
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 30