Difference between revisions of "Berserk 1 (Ability)"
(→Ability Breakdown & Details) |
|||
Line 1: | Line 1: | ||
{{PageHeader|Ability|Berserk 1}} | {{PageHeader|Ability|Berserk 1}} | ||
+ | |||
+ | |||
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
|- | |- | ||
|valign=top| | |valign=top| | ||
+ | |||
== Description == | == Description == | ||
+ | |||
/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return. | /berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return. | ||
− | + | ||
− | + | * '''Command:''' /berserk1 | |
− | + | * '''CommandQueue Entry:''' [[CommandQueue Link Goes Here]] | |
− | + | ||
− | + | ||
|valign=top| | |valign=top| | ||
Line 22: | Line 24: | ||
|} | |} | ||
|} | |} | ||
+ | |||
+ | {|align="center" | ||
+ | |- | ||
+ | ||[[image:Berserkstate.jpg|200px|thumb|Berserk in action]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {| border="0" width="90%" cellpadding=6 | ||
+ | |- | ||
+ | |valign=top| | ||
= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
Berserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons or unarmed and once the state is on the player, the player may not use special attacks although healing actions are allowed. | Berserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons or unarmed and once the state is on the player, the player may not use special attacks although healing actions are allowed. | ||
− | + | ||
+ | |||
Berserk1 has a duration of 30 seconds | Berserk1 has a duration of 30 seconds | ||
− | + | ==Ability Flow== | |
− | + | ||
− | + | ||
− | |||
{| align="center" | {| align="center" | ||
|- | |- | ||
Line 59: | Line 69: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||width="200px"|'''Message''' |
− | |- | + | |- align="center" |
− | + | ||berserk_fail_single||/string/en/||cbt_spam.stf|| ||You fail to go berserk. | |
− | berserk_fail_single | + | |- align="center" |
− | | | + | ||berserk_success_single||/string/en/||cbt_spam.stf|| ||You go berserk! |
− | /string/en/ | + | |
− | | | + | |
− | cbt_spam.stf | + | |
− | | | + | |
− | + | ||
− | | | + | |
− | You fail to go berserk. | + | |
− | |- | + | |
− | + | ||
− | + | ||
− | + | ||
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | + | ||
|- | |- | ||
|} | |} | ||
Line 92: | Line 86: | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Button3 Label''' | ||'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Window Title'''||'''Window Description'''||'''Button1 Label'''||'''Button2 Label'''||'''Button3 Label''' | ||
− | + | |- align="center" | |
− | |- | + | ||1||/path/goes/here||filename.stf||Internal SUI label||SUI Window Description||SUI Window Label||SUI Button Label||SUI Button Label||SUI Button Label |
− | + | ||
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
− | | | + | |
|- | |- | ||
|} | |} | ||
Line 116: | Line 101: | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Other Player's Message''' | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message'''||'''Other Player's Message''' | ||
+ | |- align="center" | ||
+ | ||berserk_fail||/string/en/||cbt_spam.stf|| ||You try to go berserk, but it's no use, you're too calm.||%TU seems to be trying to act angry. | ||
+ | |- align="center" | ||
+ | ||berserk_success||/string/en/||cbt_spam.stf|| ||You go berserk!||%TU goes berserk! | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
|} | |} | ||
Line 152: | Line 117: | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
|width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Message''' | ||
− | |- | + | |- align="center" |
− | + | ||go_berserk|||/string/en/|||combat_effects.stf|||internal_command_string|||+Berserk+ | |
− | |- | + | |- align="center" |
− | + | ||no_berserk||/string/en/||combat_effects.stf|| ||-Berserk- | |
− | | | + | |} |
− | | | + | |
− | | | + | |
− | | | + | |
− | + | ||
|} | |} | ||
==Formula(s)== | ==Formula(s)== | ||
− | '' | + | ''One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is 140-155 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.'' |
− | One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is 140-155 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.'' | + | |
− | + | ||
Line 174: | Line 133: | ||
damage stats: Damage modifier for weapon style from stats (for example, '''Berserk''', Unarmed Damage, | damage stats: Damage modifier for weapon style from stats (for example, '''Berserk''', Unarmed Damage, | ||
− | <br>'''damage stat = unarmed damage mod + berserk damage amount | + | <br>'''damage stat = unarmed damage mod + berserk damage amount''' |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | ''' | + | |
*initial min damage = ( player base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus | *initial min damage = ( player base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus | ||
*initial max damage = ( player base unarmed damage max + damageweapon max damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus | *initial max damage = ( player base unarmed damage max + damageweapon max damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus | ||
− | |||
− | |||
− | |||
Line 207: | Line 158: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | + | |width="150px"|'''Source'''||width="450px"|'''Source in Context''' | |
− | | | + | |- align="center" |
− | | | + | ||[[Berserk_Source1|Source1]]||[[http://swgforums.swganh.org/viewtopic.php?t=111631&sid=955e9834878e36de3262f751ca5a9292 Source1]] |
− | |- | + | |- align="center" |
− | | | + | ||[[Berserk_Source2|Source2]]||[[http://www.teraskasi.net/tkm_skills.html Source2]] |
− | [[Berserk_Source1|Source1]] | + | |
− | | | + | |
− | [[http://swgforums.swganh.org/viewtopic.php?t=111631&sid=955e9834878e36de3262f751ca5a9292 Source1]] | + | |
− | + | ||
|- | |- | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
|} | |} | ||
− | |valign= | + | |valign=top| |
== Ability HAM Costs == | == Ability HAM Costs == | ||
Line 239: | Line 175: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width=" | + | |width="200px"|'''Modifier'''||'''Value''' |
|- | |- | ||
||Health Cost||align="center" |81 | ||Health Cost||align="center" |81 |
Revision as of 12:00, 21 August 2007
Ability - Berserk 1
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description/berserk1: While berserk, you cause more melee damage to your targets but get hit more often in return.
|
Related Tags
|
Ability Breakdown & DetailsBerserk is used by the player to increase melee damage by a value of 75 added to their min and max damage. Berserk does not work with any other weapon aside from melee weapons or unarmed and once the state is on the player, the player may not use special attacks although healing actions are allowed.
Ability Flow
System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is 140-155 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.
damage stats: Damage modifier for weapon style from stats (for example, Berserk, Unarmed Damage,
Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 140-155 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down. damage stat = (250 + 75)
initial min damage = (140 + 100 + (250 + 75) ) x 1.5 x 1.5 = 1271.25 damage
Source References
|
Ability HAM Costs
Ability Multipliers
|