Difference between revisions of "Center of Being (Ability)"
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− | Center of Being Increases the chances of performing dodge, block or counterattack and only works when equipping melee weapons. Center of being is affected by the skill modifiers center of being efficacy and duration. Each melee profession has its own set of mods that apply only to them. The effect of center of being efficacy determines the chance of the center of being triggering a defensive effect such as block/dodge/counterattack. Efficacy mods act just like their profession based mods in that +10 polearm efficacy relates to +10 block. A pikeman gets +115 efficacy and has a block of 115. This means that with COB running the pikeman effectively doubles the chance of the block ability going off. The profession specific mods only work if you equip a weapon that is from the profession that gives the skill. For example you will only dodge if you’re holding a pistol or one-hand melee weapon, or block using a pole-arm or rifle, or counterattack using a carbine or two-hand melee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant. | + | Center of Being Increases the chances of performing dodge, block or counterattack as well as defense acuity and only works when equipping melee weapons. Center of being is affected by the skill modifiers center of being efficacy and duration. Each melee profession has its own set of mods that apply only to them. The effect of center of being efficacy determines the chance of the center of being triggering a defensive effect such as block/dodge/counterattack. Efficacy mods act just like their profession based mods in that +10 polearm efficacy relates to +10 block. A pikeman gets +115 efficacy and has a block of 115. This means that with COB running the pikeman effectively doubles the chance of the block ability going off. The profession specific mods only work if you equip a weapon that is from the profession that gives the skill. For example you will only dodge if you’re holding a pistol or one-hand melee weapon, or block using a pole-arm or rifle, or counterattack using a carbine or two-hand melee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant. |
Each point in center of being duration raises the length of time with the center of being effect. Every point equals 1 second added to the center of being timer. | Each point in center of being duration raises the length of time with the center of being effect. Every point equals 1 second added to the center of being timer. |
Revision as of 23:54, 21 August 2007
Ability - Center Of Being
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DescriptionThis command will cause your character to focus on avoiding combat blows. This will only apply when you are wielding a melee weapon.
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Related Tags
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Ability Breakdown & Details
Center of Being Increases the chances of performing dodge, block or counterattack as well as defense acuity and only works when equipping melee weapons. Center of being is affected by the skill modifiers center of being efficacy and duration. Each melee profession has its own set of mods that apply only to them. The effect of center of being efficacy determines the chance of the center of being triggering a defensive effect such as block/dodge/counterattack. Efficacy mods act just like their profession based mods in that +10 polearm efficacy relates to +10 block. A pikeman gets +115 efficacy and has a block of 115. This means that with COB running the pikeman effectively doubles the chance of the block ability going off. The profession specific mods only work if you equip a weapon that is from the profession that gives the skill. For example you will only dodge if you’re holding a pistol or one-hand melee weapon, or block using a pole-arm or rifle, or counterattack using a carbine or two-hand melee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant.
Each point in center of being duration raises the length of time with the center of being effect. Every point equals 1 second added to the center of being timer.
Ability Flow
System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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