Difference between revisions of "Two Hand Lunge 2 (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(New page: {{PageHeader|Ability|Two Hand Lunge 2}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == /melee2hlunge2 <target>: This melee attack allows you to slightly extend ...)
 
(Ability Multipliers)
Line 177: Line 177:
 
|width="100px"|'''Modifier'''||'''Value'''
 
|width="100px"|'''Modifier'''||'''Value'''
 
|-
 
|-
||Health cost||align="center" |0.5
+
||Health cost||align="center" |1.5
 
|-
 
|-
||Action cost||align="center" |0.5
+
||Action cost||align="center" |0.625
 
|-
 
|-
||Mind cost||align="center" |1.0
+
||Mind cost||align="center" |0.625
 
|-
 
|-
 
||Force cost||align="center" |0
 
||Force cost||align="center" |0
 
|-
 
|-
||Damage||align="center" |2
+
||Damage||align="center" |1.0
 
|-
 
|-
||Delay Time||align="center" |1.25
+
||Delay Time||align="center" |1.5
 
|-
 
|-
 
|}
 
|}
 
|}
 
|}
 
|}
 
|}

Revision as of 02:41, 23 August 2007

Ability - Two Hand Lunge 2

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/melee2hlunge2 <target>: This melee attack allows you to slightly extend your range, and it can knock down your target.

Command: /melee2hLunge2
CommandQueue Entry: melee2hlunge2 (E57D56F6)

Related Tags

Ability This document relates to Player Abilities.

Brawler This document is related to the Brawler Profession.

Ability Breakdown & Details

This is a single target melee attack that attacks random pools of the target as well as having a chance at causing a knockdown effect. Once a knockdown effect has been applied to the target, it is immune to knockdown effect from two hand lunges for 30 seconds.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

saimai_block

/string/en/

cbt_spam.stf

internal_command_string

You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!

%TU uses Sai Mai on you for %DI points of damage, but you block it!

%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!

saimai_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Sai Mai on you for %DI points of damage, but you counterattack!

%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!

saimai_evade /string/en/ cbt_spam.stf internal_command_string You use Sai Mai on %TT for %DI points of damage, but %ST evades it. %TU uses Sai Mai on you for %DI points of damage, but you evade it. %TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
saimai_hit /string/en/ cbt_spam.stf internal_command_string You use Sai Mai on %TT for %DI points of damage! %TU uses Sai Mai on you for %DI points of damage! %TU uses Sai Mai on %TT for %DI points of damage!
saimai_miss /string/en/ cbt_spam.stf internal_command_string Your Sai Mai misses %TT. %TU's Sai Mai misses you. %TU's Sai Mai misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1
Source2 [Source2]

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 1.5
Action cost 0.625
Mind cost 0.625
Force cost 0
Damage 1.0
Delay Time 1.5