Difference between revisions of "Power Boost (Ability)"
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− | PowerBoost is a special action that Teräs Käsi can take while under the meditation state once they get to Advanced Meditative Techniques (level 2). The effect is a temporary increase to stats. | + | PowerBoost is a special action that Teräs Käsi can take while under the meditation state once they get to Advanced Meditative Techniques (level 2). The effect is a temporary increase to stats. |
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Revision as of 05:53, 24 August 2007
Ability - Power Boost
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Description/powerboost: This meditative art allows the user to channel mental energies into their physical form for a temporary boost to physical performance. However, such extreme mental activities cause a significantly exhausting psychological cost.
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Related Tags
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Ability Breakdown & Details
PowerBoost is a special action that Teräs Käsi can take while under the meditation state once they get to Advanced Meditative Techniques (level 2). The effect is a temporary increase to stats.
Ability Flow
System Messages
SUI PromptCombat Chat SpamFly TextFormula(s)Basically the TKA while meditating will do the action. The Mind attribute will immediately be cut in half (although it will begin regenerating). The Health and Action will begin increasing over the next 60 seconds, each getting a bonus equal to the amount that was cut from mind. After the first 60 seconds, the Mind attribute should reach the boosted state. The Meditation skill modifier affects the length of time that the bonus lasts. In short, power boost uses half of whatever the base mind stat (unbuffed) is, as the basis for the size of the boost to the ham bars. Here is the exact formula used: Duration: 5 min + (meditation skill mod/100 * 5min) give or take 5% For example, if your stats are 1000/1000/1000 and you do Power Boost, your mind immediately drops to 500. After 60 seconds you will be at 1500/1500/1000. After another 60 seconds you will be at 1500/1500/1500. In short, power boost uses half of whatever the base mind stat (unbuffed) is, as the basis for the size of the boost to apply to the ham bars.
There is a 1 minute downramp (sort of like a spice downer). HAM depletes to normal levels over 1 minute period. HAM pools damaged below normal max values remain at that value
Publish 5 notes: Powerboost - boost values are now calculated based on the characters unmodified mind value minus any mind wounds. A boost value of less than 10 is prohibited.
Here is a macro that you may find helpful when using PowerBoost. It will add alarms that will go off to indicate the various stages of the boost. Note that you will want to update the times based on your current meditation skill using the formula above. /meditate;/pause 2;/powerBoost; /alarmAddIn 0 2 \#ff9900Power Boost Ready\#; /alarmAddin 0 6 \#ffff00Power Boost Two Minute Warning\#; /alarmAddIn 0 7 \#ffff00Power Boost One Minute Warning\#;
I think we should make this so that the player only receives full benifits from the buff if they stay in the meditative state for the full duration. Also we might can try putting in partial benifits depending on how long the player stays for example, if the buff needs 60 seconds to get to max ham bar and the player stays in meditative state for 30, then they should only recieve half the strength of the full buff. Same thing should apply to the duration. Source References
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Ability HAM Costs
Ability Multipliers
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