Difference between revisions of "SetBoostmorale (Ability)"

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(Ability HAM Costs)
(Ability Breakdown & Details)
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
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/set+command
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Q. Is there any way to unset a shout?
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A. Yes. You can reset it.
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/set %command %text where %command = /formup and %text= Rise and shine campers. I usually reset my commands to be something funny. On Scylla my commands usually talk about drinking. There is a 30 second delay regardless of what command you spam which is nice, but tehre is no way to disable it.
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Revision as of 12:25, 30 August 2007

Ability - SetBoostmorale

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Description



Command: /setBoostmorale
CommandQueue Entry: setboostmorale (54A1D3F1)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Squad Leader This document is related to the Squad Leader Profession.

Ability Breakdown & Details

/set+command

Q. Is there any way to unset a shout?

A. Yes. You can reset it. /set %command %text where %command = /formup and %text= Rise and shine campers. I usually reset my commands to be something funny. On Scylla my commands usually talk about drinking. There is a 30 second delay regardless of what command you spam which is nice, but tehre is no way to disable it.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0