Difference between revisions of "Heal Mind (Ability)"

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(Related Tags)
(Formula(s))
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==Formula(s)==
 
==Formula(s)==
  
* '''1 + 1 = 3'''
 
  
* '''2 - 2 + 2 = 3'''
+
This formula is derived from examining two reports of heal rates: This is just an estimate as an actual formula has not been discovered.
 +
 
 +
<pre>
 +
mind heal = base heal amount x  (  1 + ( (100 + CM_Effectiveness_Mod ) / 100 ) )
 +
 
 +
</pre>
  
 
==Source References==
 
==Source References==

Revision as of 06:11, 15 September 2007

Ability - Heal Mind

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Description

/healMind: This command heals mind pool damage at the cost of wounds to the medic.

Command: /healMind
CommandQueue Entry: healmind (DFAC57EE)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Combat Medic This document is related to the Combat Medic Profession.

Ability Breakdown & Details

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

This formula is derived from examining two reports of heal rates: This is just an estimate as an actual formula has not been discovered.

mind heal =  base heal amount x   (  1 + ( (100 + CM_Effectiveness_Mod ) / 100 ) )

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0