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| = Ability Breakdown & Details = | | = Ability Breakdown & Details = |
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| + | Force Feedback |
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| + | Percentage damage reflected back to the attacker when hit by a Force Power attack. |
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| + | This is a direct percentage reflected back. For example, if your Force Feedback mod was 65 you would reflect back 65% damage from a Force Power attack (attack damage x ((100 - 45) / 100)) to your attacker. |
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| + | The default mod when using Force Feedback 1 is +65 and for Force Feedback 2 is +95. However, these values increase as you climb through the FRS, being influenced by the Force Control modifier. |
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Revision as of 16:50, 21 September 2007
Ability - Force Feedback 2
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Description
/forceFeedback2: This ability causes a Jedi to reflect damage immediately back to the source of the attack, only Force type attacks will cause feedback. This ability reflects back a greater amount of damage from a Force attack than Force Feedback 1.
Command: /forceFeedback2
CommandQueue Entry: forcefeedback2 (9B2895FD)
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Related Tags
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Ability Breakdown & Details
Force Feedback
Percentage damage reflected back to the attacker when hit by a Force Power attack.
This is a direct percentage reflected back. For example, if your Force Feedback mod was 65 you would reflect back 65% damage from a Force Power attack (attack damage x ((100 - 45) / 100)) to your attacker.
The default mod when using Force Feedback 1 is +65 and for Force Feedback 2 is +95. However, these values increase as you climb through the FRS, being influenced by the Force Control modifier.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other
Player's Message
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saimai_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!
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%TU uses Sai Mai on you for %DI points of damage, but you block it!
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!
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saimai_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
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%TU uses Sai Mai on you for %DI points of damage, but you counterattack!
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
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saimai_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Sai Mai on %TT for %DI points of damage, but %ST evades it.
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%TU uses Sai Mai on you for %DI points of damage, but you evade it.
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%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
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saimai_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use Sai Mai on %TT for %DI points of damage!
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%TU uses Sai Mai on you for %DI points of damage!
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%TU uses Sai Mai on %TT for %DI points of damage!
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saimai_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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Your Sai Mai misses %TT.
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%TU's Sai Mai misses you.
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%TU's Sai Mai misses %TT.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
150
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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