Difference between revisions of "Block (Skill Modifier)"
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+ | Block is one of the four secondary defense abilities. | ||
+ | If the target rolls a block defense then 50% of the incoming damage will be absorbed and the remaining 50% will be passed on to the target. Chance to apply Status effects will still come through from an attack however as they are on a seperate check. | ||
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+ | Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point. | ||
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+ | Example: Master fencer = 105 dodge | ||
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+ | 105 dodge = 22% chance to dodge | ||
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+ | Likewise for center of being efficacy modifiers: | ||
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+ | One-handed Melee Center Of Being Efficacy: 115 = 24% | ||
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+ | If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack. | ||
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+ | '''Potential bug NOTE:''' | ||
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+ | During Pre-Cu the teras kasi defense acuity seemed to have an adverse affect applied to its secondary defenses. It's COB state only gave roughly 22% chance of a secondary state to go off. This seems to indicate that only its efficacy mods were taken into consideration by soe for whatever reasons. This is possibly a bug and might should be remedied so that TK's share the same defensive chances as the other professions. | ||
Revision as of 18:08, 17 September 2007
Skill Modifier - Block
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DescriptionThis mod increases the chance of succesfully blocking an attack. |
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Skill Mod Details
Block is one of the four secondary defense abilities.
If the target rolls a block defense then 50% of the incoming damage will be absorbed and the remaining 50% will be passed on to the target. Chance to apply Status effects will still come through from an attack however as they are on a seperate check.
Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point.
Example: Master fencer = 105 dodge
105 dodge = 22% chance to dodge
Likewise for center of being efficacy modifiers:
One-handed Melee Center Of Being Efficacy: 115 = 24%
If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.
Potential bug NOTE:
During Pre-Cu the teras kasi defense acuity seemed to have an adverse affect applied to its secondary defenses. It's COB state only gave roughly 22% chance of a secondary state to go off. This seems to indicate that only its efficacy mods were taken into consideration by soe for whatever reasons. This is possibly a bug and might should be remedied so that TK's share the same defensive chances as the other professions.