Difference between revisions of "Block (Skill Modifier)"

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(Skill Mod Details)
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Block is one of the four secondary defense abilities.
  
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If the target rolls a block defense then 50% of the incoming damage will be absorbed and the remaining 50% will be passed on to the target. Chance to apply Status effects will still come through from an attack however as they are on a seperate check. 
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Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point. 
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Example: Master fencer = 105 dodge
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105 dodge = 22% chance to dodge
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Likewise for center of being efficacy modifiers:
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One-handed Melee Center Of Being Efficacy: 115 = 24%
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If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.
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'''Potential bug NOTE:'''
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During Pre-Cu the teras kasi defense acuity seemed to have an adverse affect applied to its secondary defenses.  It's COB state only gave roughly 22% chance of a secondary state to go off.  This seems to indicate that only its efficacy mods were taken into consideration by soe for whatever reasons. This is possibly a bug and might should be remedied so that TK's share the same defensive chances as the other professions.
  
  

Revision as of 18:08, 17 September 2007

Skill Modifier - Block

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Description

This mod increases the chance of succesfully blocking an attack.

Related Tags

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Skill Modifier This document is relates to a Skill Modifier.

Pikeman This document is related to the Pikeman Profession.

Rifleman This document is related to the Rifleman Profession.

Skill Mod Details

Block is one of the four secondary defense abilities.

If the target rolls a block defense then 50% of the incoming damage will be absorbed and the remaining 50% will be passed on to the target. Chance to apply Status effects will still come through from an attack however as they are on a seperate check.


Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block) seems to be equivilant to increasing the percentage chance to initiate that defense by 0.21 per skill point.

Example: Master fencer = 105 dodge

105 dodge = 22% chance to dodge


Likewise for center of being efficacy modifiers:

One-handed Melee Center Of Being Efficacy: 115 = 24%


If a fencer should initiate center of being, then they would in effect have a combined total of 46% chance to dodge an attack.



Potential bug NOTE:


During Pre-Cu the teras kasi defense acuity seemed to have an adverse affect applied to its secondary defenses. It's COB state only gave roughly 22% chance of a secondary state to go off. This seems to indicate that only its efficacy mods were taken into consideration by soe for whatever reasons. This is possibly a bug and might should be remedied so that TK's share the same defensive chances as the other professions.


Formulas

== Sources ==