Difference between revisions of "Boost Morale (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
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'''Q. Does Boost Morale redstribute the wounds based on the specific pool, ie my Combat Medic's 1000 mind wounds will be redistributed to 50 mind wounds on a group of 20? Or does it redistribute to all 3 pools ie. 1000 mind wounds to 17 wounds to all stats?'''
 
'''Q. Does Boost Morale redstribute the wounds based on the specific pool, ie my Combat Medic's 1000 mind wounds will be redistributed to 50 mind wounds on a group of 20? Or does it redistribute to all 3 pools ie. 1000 mind wounds to 17 wounds to all stats?'''
  
A. Boost Morale distributes the wounds among groupmembers, but they are still pool specific.Secondaries remain wounded. So in the above example everyone gets 50 mind wounds if you're in a group with 20 people. You cannot use it while sitting or meditiating. You need to stand to use it.  
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A. Boost morale acts as an instantly used ability (processse without a delay ) Boost Morale distributes the wounds among groupmembers, but they are still pool specific.Secondaries remain wounded. So in the above example everyone gets 50 mind wounds if you're in a group with 20 people. You cannot use it while sitting or meditiating. You need to stand to use it.  
  
  

Revision as of 13:16, 30 August 2007

Ability - Boost Morale

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Description

/boostmorale: This very powerful Squad Leader ability allows the Squad Leader to boost the morale of their troopers by re-distributing all party wounds evently among all of its members. This ability takes a heavy toll on the Squad Leader's Action and Mind pools. Use the /setboostmorale <message> command to set the message the Squad Leader shouts when this ability is used. The Squad Leader must be the leader of the group for this to work.



Command: /boostmorale
CommandQueue Entry: boostmorale (D29DEA7E)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Squad Leader This document is related to the Squad Leader Profession.

Ability Breakdown & Details

Q. Does Boost Morale redstribute the wounds based on the specific pool, ie my Combat Medic's 1000 mind wounds will be redistributed to 50 mind wounds on a group of 20? Or does it redistribute to all 3 pools ie. 1000 mind wounds to 17 wounds to all stats?

A. Boost morale acts as an instantly used ability (processse without a delay ) Boost Morale distributes the wounds among groupmembers, but they are still pool specific.Secondaries remain wounded. So in the above example everyone gets 50 mind wounds if you're in a group with 20 people. You cannot use it while sitting or meditiating. You need to stand to use it.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

SUI Prompt

ID Path Filename Trigger Window Title Window Description Button1 Label Button2 Label Button3 Label
1 /path/goes/here filename.stf Internal SUI label SUI Window Description SUI Window Label SUI Button Label SUI Button Label SUI Button Label

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 somelink1 Source1
Source2 somelink2 Source2

Ability HAM Costs

Modifier Value
Health Cost 25
Action Cost 50
Mind Cost 100
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0