Difference between revisions of "Boost Morale (Ability)"
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− | Ham costs of the ability are multiplied by the number of members in the group. | + | The /boostmorale command will allow the Squad Leader to balance out the primary ham pool wounds of his team. This ability does not affect pets in your group, only the players, and it only affects primary stat pool wounds, not secondary pools. Boost morale acts as an instantly used ability (processes without a combat queue delay ). For example a squad leader is in a group of 20 and a player has incurred 1000 mind wounds. The squad leader uses boost morale to distribute 50 wounds to every player in the group. Ham costs of the ability are multiplied by the number of members in the group. |
Revision as of 01:41, 8 September 2009
Ability - Boost Morale
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Description/boostmorale: This very powerful Squad Leader ability allows the Squad Leader to boost the morale of their troopers by re-distributing all party wounds evently among all of its members. This ability takes a heavy toll on the Squad Leader's Action and Mind pools. Use the /setboostmorale <message> command to set the message the Squad Leader shouts when this ability is used. The Squad Leader must be the leader of the group for this to work.
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Related Tags
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Ability Breakdown & Details
The /boostmorale command will allow the Squad Leader to balance out the primary ham pool wounds of his team. This ability does not affect pets in your group, only the players, and it only affects primary stat pool wounds, not secondary pools. Boost morale acts as an instantly used ability (processes without a combat queue delay ). For example a squad leader is in a group of 20 and a player has incurred 1000 mind wounds. The squad leader uses boost morale to distribute 50 wounds to every player in the group. Ham costs of the ability are multiplied by the number of members in the group.
Ability Flow
System Messages
SUI PromptCombat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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